MORRISONING: Presenting Wild Ideas the Grant Morrison Way

In my list of top ten favorite comic book writers, Grant Morrison is in my top three, along with Fred Perry and Christopher Priest. There are very few projects his name is attached to that I won’t read or haven’t already read. I first became a fan of his with his epic run on JLA, and have devoured everything of his from his since, from his Invisibles book to his work on X-Men, Batman and Superman.

What I love about his style of writing is that he is able to concoct these wild, mind-blowing, larger-than-life concepts and ideas and make them seem not only feasible, but natural within the confines of the story. That is the true mark of a good storyteller, and it is one of the essential aspects of telling good stories in the genres of Fantasy and Science Fiction.

Morrison has taken mundane police procedural tropes and expanded them to a cosmic scale in Green Lantern. He has taken some of the crazy, noncanon ideas of the campy Silver Age Batman and made them legit for today’s dark and gritty Batman…while also giving him a son! He has turned the core tenet of X-Men on its head by making Mutants trendy in the Marvel world and humans the endangered species. He gave the Justice League a grander, more epic rogues gallery and introduced the idea of the League being a new Pantheon. He told you that every conspiracy theory you heard of or were afraid of was real in Invisibles. He broke the fourth wall with Animal Man before Deadpool made breaking the fourth wall cool. He write a book about cyborg killer mechs piloted by household pets that just want to go home in We3. He quantified, populated and mapped 52 alternate realities in DC’s Multiversity. And this is just a small sampling of the ways he expanded the lexicon in his stories.

So the question is how can you introduce mind-blowing ideas and concepts into your stories that will wow the reader? Here are a few ways to do it:

1. TAKE THE FAMILIAR AND TWIST IT

Morrison Famously did this with his take on an alternate version of Wonder Woman. He wrote a version of Wonder Woman that is a stark contrast to the current “Warrior princess” iteration that has come to define her, and developed her as a more youthful, pacifist hero akin to how she was originally portrayed back in the 40s.

You can do this in your stories by taking a convention or idea that people have assumed goes one way, and portraying it in a totally different light. When your readers expect a peanut butter and jelly sandwich, give them a peanut butter and turnip sandwich instead.

2. NEW EXPLANATIONS FOR ACCEPTED CONVENTIONS

Morrison’s fascination for Superman knows no bounds, and at every opportunity he is reexamining and reinterpreting what makes the Man of Steel so iconic from different perspectives and angles. And with each examination – whether it be normalizing all of Superman’s wacky Silver age abilities in All-Star Superman or having him team of with 51 other versions of himself in Final Crisis, he comes up with different reasons why Superman is the one great constant of herodom.

This is where you have the opportunity to take something ordinary and make it fantastic. Take that peanut butter and jelly sandwich and convince people that the unique combination of peanuts and fruit is the secret elixir of enhanced knowledge if eaten in the right balance with some rare fruit you just found out about on Google at exactly noon Pacific time on Friday the 14th. Hey, it worked for the Da Vinci Code, right?

3. EVERYTHING YOU KNOW IS A LIE

Morrison did this best with Batman and the X-Men. With both he introduced concepts that turned both franchises on their respective heads, that are still being used by creators years later. Making Batman a type of legacy character, first with Bruce being exiled through time and influencing entire generations, then with introducing a legit heir, letting his first protoge wear the cowl for an extended period of time, and having Bruce publicly acknowledge that he was funding Batman, broke many Bat-taboos and created new possibilities that have been mined for future stories. Likewise with the revelation that humans were the true endangered species in his New X-Men run, which also flipped the Wolverine-Jean Grey-Cyclops love triangle into a Jean Grey-Cyclops-Emma Frost love triangle, revealed an evil twin sister to Charles Xavier…and introduced the idea of secondary mutations.

You can do the same. Take some established convention, idea, genre or trope and invert it, and see what comes of it. The high fantasy manuscript I am seeking an agent or publisher for as of this post is a meta-critique of many conventions and tropes used in JRPG video games. And I am currently developing a new comic book series about a team of superheroes strictly forbidden from doing any actual crimefighting. So tell people that your Peanut butter and Jelly sandwich was not intended for human consumption.

4. MAKE THE WILD SEEM MUNDANE

This is basically the opposite of the first technique. Instead of making a normal convention fantastic, you take a fantastic concept and present it as normal. Crossgen Comics’ book “Mystic” was set on a modern world where magic was the source of energy rather than electricity. It is a weird concept to wrap one’s head around, but in the story it is presented as a perfectly normal, everyday thing. Doing this serves to make your wild ideas understandable and relatable to the reader, and you aren’t just hitting them over the head with some new concept that would stretch suspension of disbelief. And when you do this, you often don’t have to do a lot of explaining of your wild idea or how it works. It’s just something that is woven into the fabric of your setting from the start. The peanut butter in your peanut butter and jelly sandwich comes from a rare peanut plant that once granted eternal life but was diluted over the aeons into just a regular peanut.

5. GO BIG. THEN GO BIGGER.

Morrison’s biggest claim to fame is that he is the guy that takes a concept and blows them out to larger-than-life proportions. It has been a formula that has been done before Grant, but he was one of the few able to do it with a style and flair that added gravitas and made the concepts truly mind-blowing. It was his idea to send the Justice League one million months into the future to meet their future selves, in a mind-blowing, time twisting tale where the only way they could save the world from Superman’s future greatest enemy was to literally create that enemy in the past.

When coming up with your crazy ideas, ask yourself how outlandish or unbelievable you can get with your concepts. What is the most far-out, unbelievable problem your protagonists could find themselves up against? What is the weirdest, wildest situation they could find themselves in? Now ask yourself how they get out of it. Take the filters off. Take the limits off. Let your imagination go anywhere and everywhere. Then find a way to explain it and make it believable. (Doctor Who does this on a regular basis) Every bite of that peanut butter and jelly sandwich creates an infinite number of different realities where the jelly changes into different flavors as you bite it.

These are just a few ways you can incorporate mindblowing concepts into your stories.

Give them a try and see what kind of wild ideas you can bring into reality. And while you’re at it, go eat a peanut butter and jelly sandwich.

Here is a fascinating book from Morrison studying the idea of superheroes and linking them to modern mythology. It’s the basis of a lot of his wild ideas.

More on Writing The Final Battle

If you read my previous post about writing final battles, here are a few more thoughts about the process.

First things first. You’ve gotta give your final bad guys a weakness. There has to be a way to beat them, otherwise it defeats the purpose of your hero’s quest. I believe this is the whole reason for the whole silver/garlic shtick with our fanged and furry friends (if I ever decide to write my shelved Werewolf story idea “Hunter’s Moon”, I’m doing away with that weakness to silver. In my world, werewolves can be killed like any other living creature. but the catch is they are more cunning than average werewolves. these guys are still half human, after all. They can plan, set traps and use guns as well as hunt you down and rip your head off. I think that would be an interesting enemy to have to fight against). Otherwise these things are unstoppable monsters and there’s no point in fighting them. Your audience needs to see your heroine find a way, so you need to build one in. You can give some crazy backstory behind the weakness, but it has to be there.

Don’t think too big, even if your current story is one part of a larger narrative or storyarc. yes, this is part of a larger narrative, but this also has to work as a self-contained story. I’m going to again tell you what my publisher at Necro told me: there has to be a payoff. for Godmode, the problem was Elijah going through all this crap only to fail at saving anybody (Snitsky, Ith, his wife or his child). you have to reward the readers in some way for following your character through all of that hell. For a large story arc…Everything your protag has done so far culminates into this one moment, which is part of preparing her for the next moment in the next story, which is an even bigger moment. It’s part of the progression of the hero. And this isn’t literal. This is a matter of how you craft the story. By the time your heroine meets her last foe, you, the writer, will need to have given her the tools to give herself a fighting chance to win. If she doesn’t, then you failed her, and that part of the story’s not over until she at least has a chance to win.

Here’s an allegory: everything I have done in my career has prepared me for the job I have right now. Learning web design, Learning specific graphics programs like InDesign and Photoshop, Working in the publishing industry designing at newspapers, running my own magazine in college, writing for my college newspaper, including writing reviews and conducting interviews, learning to efficiently research stuff online, learning to get along with coworkers, understanding the editing process, even the clipart sites i used as a freelancer: all of that stuff has played a part in my success (so far) at my current dayjob. I once interviewed my now ex-brother in law for a featured article in the magazine, which draws upon another set of life experiences because him trusting me enough to ask him about his time in the Marines and his time as a police officer was not something that was built overnight. I’ve been preparing for that job my entire life.

That’s what I mean. everything your heroine has been through, the skills she picked up, the weapons she collected, the lessons she learned about handling certain situations and people, all of that was training and preparation for this. one. battle. I know there will be other final battles in the future, but if she can’t figure out how to win this one, there WON’T be any others. and that’s kinda the point.

If you haven’t watched the film Donnie Darko, I recommend you at least read some of the analyses of the movie. There are a bunch on Youtube. it’s a fascinating look at how this kid was led to be the savior of his world. long story short: he came across an unexplained artifact that created a tangent universe that was going to collapse on itself and destroy the real universe if he didn’t find out where that artifact came from and put it back. The people in this tangent universe are called “the manipulated dead” and they are all giving him clues and tools to save the world – even the ones antagonizing him, but he – and the audience – doesn’t know it. And since he was chosen, he also has some supernatural powers to help him complete the task. Nothing major, but just enough to get what needs to be done, done. and everything he does in the movie sets off sequences of events like dominoes falling, which leads right up to him doing what needs to be done, at the cost of his own life. Come to think of it, this is a similar phenomenon to how the video game Link’s Awakening progresses. Those are extreme examples, but that’s pretty much what every writer does with their protagonists, and what you’re doing with your heroine.

That’s why I asked what your protag has learned. There has to be some nuggets of knowledge she picked up in her story that will come in handy during this battle. same thing with her special abilities. She was granted those powers for a reason. This is the reason. Perhaps at some point of time, she learned of her enemies’ weakness, but it was unimportant factoid at the time. and of her blade fighting training, one of the techniques she learned is VERY effective on that particular weakspot. She learns from a previous battle to not to hold back, or to never turn her back on a defeated foe, or maybe she learns the secret to fighting off multiple foes by herself. I’m talking about very practical lessons she learned that she can use to win.

And if at all possible, avoid information dumps. they read too much like exposition. the intel she needs to win this battle should be learned throughout the story , not on the day before the final battle.

Hubris is a good weakness for your final boss to have. Some of Comicdom’s most powerful villains are usually stopped because they are too arrogant to think there are any flaws in their plans. For guys like Lex Luthor and Dr. Doom, their arrogance is literally their only real weakness. They often underestimate their foes, or do not thoroughly reinforce their plans, and end up leaving a loose thread, which, when pulled by the hero, makes the whole plan unravel.

Even if you’re writing a series of novels/movies and this will be one of many final battles, don’t fall into the trap of thinking too meta. you need to go micro with this moment. If your heroine doesn’t shine in this battle, there may not be any more final battles for her to engage in (story-wise or publication-wise). THIS battle – whichever one your heroine is in at the moment – is literally your heroine’s finest hour. Which means this foe needs to bring out the best of her. You have to make the opposition’s weapons formidable, but there has to be a way to overcome them built in that your heroine can exploit. The mithril armor and Sting don’t seem like much for Bilbo and Frodo, until they are in battle and that little glowing sword saves everyone’s lives. Think of your foe’s weapons and powers as opportunities for your heroine to show off HER abilities. it’s kind of like a dance, and you need to choreograph it.

Now look at the environment the battle is happening in. Your characters are not going to be fighting in an empty room, or even in a ring. There will be natural obstacles and weapons lying around which can help raise the stakes and the level of danger in the fight. A crumbling stronghold holds different obstacles than a sinking ship, which is different from a desolate battlefield or a dense jungle. The final battle in Kill Bill happened at a picnic table in a couple of lawn chairs in a suburban backyard. When you’re in a fight for your life, and you’re fighting for everything you hold dear, you’re going to utilize every advantage at your disposal. That’s why you need to give your final foe a built in weakness. And Your heroine needs to be the one to recognize it and be the first to exploit it.

Terry Pratchett example of this: Cohen the Barbarian is the world’s oldest Barbarian. before you laugh, remember that he has worked in a very deadly profession and lived to be a very old age. think about that, and THEN you can laugh. in any case, he’s in a Japanese-like world facing off against some samurai. The samurai want to show how skilled they are, so one pulls out a hankerchief, throws it in the air, and slices it into thirds while it is still in the air. Cohen is impressed, and now he wants to try it, so he pulls out a handkerchief and throws it in the air. while the samurai are all looking up at the handkerchief, he cuts all of their heads off. his quote? “You can show off, or you can fight. you can’t do both.”

Another way to enhance your final battle is with in-battle dialogue. this is the final battle. this is personal. there will be trash talked, and plenty of it. what are these guys saying to and about each other before the fight? during it? after it?

By the time you get to the final battle, there has to be more at stake than your protag’s survival. What exactly is she trying to do when all Hell breaks loose? what is she trying to do right at that moment within the framework of her overall quest in story. every good hero’s journey involves the quest. what is her quest for this leg of her journey? what is she trying to obtain or accomplish? And why is it so important for your final foe to stop her?

Regardless of what genre your story is in, a final battle is and should be heavy on the action. Doesn’t matter if it’s physical, verbal, or psychological: the pace of this confrontation has to be brisk and full of tension. There has to back a back and forth and ebb & flow to the momentum of the battle. it really is like a dance. or better yet, like a well choreographed pro wrestling match (I loves me some rasslin’). the best matches tell a story within themselves, have good, solid action of a hard fought battle, engage the crowd and get them cheering or booing and genuinely caring about the outcome, and make it hard to predict who is going to win or lose. Dances With Smurfs –er– Avatar actually nailed those aspects of the final battle.

Speaking of Avatar, why dontcha check that movie out again to see what I’m talking about?

The City as a Character

If you’ve ever read fiction reviews, you may have heard the phrase “The City is a character within itself.” have you ever wondered what that means? How can an inanimate, non-sentient location become an actual character? Well, obviously this is not to be taken in a literal sense. When the location a story is set in is so vivid, and engaging that it takes a life of its own, then that is what this phrase refers to.

Think of some of the more iconic locations in fiction. Whether it be Castle Rock in many Steven King novels, or The Shire in The Lord of the Rings books, or Terry Pratchett’s Discworld locations, or even the cities of Metropolis and Gotham in comic books, these are iconic locations that are more than just a static backdrop for the characters to operate in. Much more.

What makes these places so memorable? The answer lies in how they are portrayed. These locations are presented with such ambiance and detail that they can function as fully realized areas independent of the characters operating within them. When you hear of Gotham, you can see Gotham in your mind’s eye and actually envision life there, Batman or no Batman.

The advantage of having such a well-developed locale for your story is that it adds a new layer of uniqueness to your story, and a new level of authenticity. If your location is so well developed that your story literally cannot happen anywhere else, then that is a great way to measure how well-developed your setting is. When the novel “Clockers” was adapted into film, Spike Lee was able to take the entire story out of its original Boston setting and place it squarely in Brooklyn, NY. I argue that if the locale had been better presented and made more integral to the story Spike would not have been able to do that.

Just as characters can have varying levels of depth, so can settings. Anything and everything can be used to bring a location to life. Here are some things you can highlight to do just that.

1. Geography

A locale’s geography and architecture can play a key role in making the city unique. When writing, be sure to include landmarks, specific locations, and descriptions of some of the more notable parts of the city. Include street names and building names whenever you can. Mention local businesses, parks, and monuments, even if they aren’t the focus of your scene. These details will help your reader be able to see the city in their mind’s eye.

2. Local weather

You can really define a locale by its weather. Is your setting in Sunny Los Angeles, Muggy Miami, Snowy Denver or Rainy Seattle? Describing the weather of you locale can also serve to set a certain mood and tone for your story, and also the mood of your characters.

3. History

Adding references to the locale’s history can also add to the character of a locale. If a building your characters are at has some historical significance, that can add a great deal of gravitas to whatever is happening there. Furthermore, if a city has any dark secrets in its past, you can really have that play into what is currently going on in your story.

4. Local slang, customs, fashion, cuisine

What is life like for the average folk at your locale? What are the aspects of life there that are unique to that area? Whenever I write about specific cities like Chicago or Detroit, I love to include the local cuisine, especially the hot dogs the city is famous for (i.e. Chicago Dogs or Detroit Coney Dogs). If you can actually describe how the food tastes, all the more better. The local slang and colloquialisms can also set the place apart, along with the way people in that area dress.

All of these techniques, especially if combined, can really give your locale a distinct character and feel. Adding these details can really help your reader visualize the place and feel like he or she is actually there. When that happens, then the setting becomes an integral part of the story, almost like it was a character unto itself.

I Wrote an Unprintable Novel! Now What?

Every now and then I go through my old archives to see if there are any unfinished ideas that I could mine for inspiration and/or new material. This process was how I got around to doing new material for THE SEIZURE webcomic and for its spinoff webcomic, WEEKEND HEROES. Recently I dug up an old novel manuscript I had written way back in 2002 which never saw print…and probably never will.

Why will it never see print, you may ask? Well, for one, the writing is EXTREMELY raw, and I have no motivation to polish it up. Also, I’m entrenched in my current projects like trying to find representation for these two manuscripts I just finished and writing their follow-ups.

But the main reason why I won’t pursue finding an agent or publisher for the novel is that I’m not too sure I want this book to represent me as a writer. You see, I was in a very dark place in my life when I wrote the story. I had just lost my job to corporate outsourcing, I nearly lost two relatives and a close friend to the attacks on 9/11, the music group and entertainment corporation I had been a part of for the past 2 years was on the verge of dissolving, and I had just been screwed over by an auto mechanic on car repairs. I was NOT a happy guy. At that time I had an idea for a story bouncing around my head because I saw Christopher Walken’s character portrayal in “Last Man Standing” and loved how he portrayed a remorseless thug. I wanted to write a story about that. I had visions of this badass old thug walking down the street with some Deliberately-paced death metal playing behind him. He’d swoop into a city, do some dirt and leave. Kind of like Jack Reacher, except this dude has no morals whatsoever (but he does like dogs). I was also into John Malkovich’s criminal mastermind characters, and I came up with the idea of what if these two guys were pitted against each other? And that was the genesis of my unpublished crime novel BAD MEETS EVIL. While prewriting I heard of some writers debating on whether you could write an engaging story which was devoid of sympathetic characters, and I took that as a challenge. So this story evolved into a full-on evil-fest, starring seven dastardly people (each loosely representing one of the seven deadly sins) locked in a competition none of them could win. There’s a big illegal money deal going down, and everybody wants in on it: from The lazy CEO Vick and his Lustful, philandering wife Barb, to The arrogant Human trafficker Ken and his Wrathful crooked cop brother Abe, to the Greedy Private Investigator Kwame and his Envious girlfriend Terri, and of course The gluttonous superhoodlum John who is at the center of it all.

While writing this story, I ended up pouring all of my anger and frustration at my situation into the book. The result is a story that I wrote to intentionally offend and disgust as many of its readers as possible, regardless of race, religion, gender, social status, or sexual preference. I wanted to piss EVERYBODY off. The story was basically my middle finger to the whole world. Once done, there were actually some people brave enough to want to proofread it (I warned them about it, though. I told them that after reading it, they might want to take a bath). None of them could get past the first chapter. But it was for a reason other than the story being offensive. They simply couldn’t find my central protagonist interesting enough to want to read any more about him. That’s the cardinal rule of storytelling, it doesn’t matter how virtuous or evil your hero is, he has to first and foremost be interesting. And in that regard I failed. And that was the end of that, so I moved on to another story.

I think some people would think creating unpublishable works to be a waste of time, but I beg to differ. First of all, it’s good exercise, and helps a lot towards developing your voice and writing style. Secondly, it can be very therapeutic to just cut loose and not worry about grammar and character development and all that other stuff that content editors harp on. Just let the imagination run and see where it takes you. Thirdly, your unprintable story might have some ideas in it you can come back and mine later on for other more salable projects. Who knows? Maybe someday you’ll see some elements from this story in something else I publish. Stranger things have happened.

Writing The Final Battle

Probably one of the most fun and challenging parts of writing Godmode was coming up with the final battle. My Content Editor is working on her latest novel, and came to me for some advice about the process of it. This is what I told her:

The final battle is the culmination of everything your story has been building up to. Basically, everything your protagonist has done, experienced and learned was in preparation for that one moment. and with it being a battle, it will be against a foe that will require everything that protagonist has learned to defeat.

Take an inventory of your heroine. What are her special abilities? What has she learned throughout the course of the story? What are the weapons at her disposal? What life lessons has she learned that will be of use during this conflict? What weaknesses can the foe still exploit? Why is it more important to your heroine personally to beat this foe than any previous one?

Now look at your villain, or whatever your final foe is. What are his special abilities and skills? What are his weapons and tools? What are his weaknesses? How far in advance would he have planned for this battle, or was he caught by surprise? Most mastermind-type villains are very hard to beat when they’ve had time to prepare – that can also apply to heroes, by the way. Heroes like Black Panther and Batman are dangerous despite their lack of superpowers because they are meticulous in scouting their opponents and preparing for them accordingly. Being mere mortals, they would get creamed in a fair fight against these demigods…so they make sure the fight is never fair. Or you can go the opposite route, with a foe that can adapt to any situation and turn it to his advantage (re: Captain America and James Bond. a villainous version would be Deathstroke the Terminator). Both types of foe present their own sets of challenges for the heroine. And finally, what are the stakes for the villain? Why is this a fight that he can’t just walk away from?

Your final foe has to be able to push your heroine to the absolute limit of her abilities and endurance. This has to be her most dangerous battle, the one she is in the greatest danger of not making it out alive from. So think about your villain’s abilities and weapons in this way: how will this ability or weapon test my heroine? What skills and knowledge will it force her to utilize? What happens to her-specifically- if she can’t overcome that particular ability or weapon? Godmode’s final monster battle was the amalgamation, a mishmash of a bunch of deadly animals, that had an answer for everything Elijah tried to do against it. To win, Elijah had to utilize the tools of his environment, tap into skills he had forgotten he had, and …most importantly…not lose control, because his rage mode would have surely gotten him killed.

Now look at the environment the battle is happening in. your characters are not going to be fighting in an empty room, or even in a ring. There will be natural obstacles and weapons lying around which can help raise the stakes and the level of danger in the fight.a crumbling stronghold holds different obstacles than a sinking ship, which is different from a desolate battlefield or a dense jungle. The final battle in Kill Bill happened at a picnic table in a couple of lawn chairs in a suburban backyard. When you’re in a fight for your life, and you’re fighting for everything you hold dear, you’re going to utilize every advantage at your disposal.

This is a formula similar to that in many video games. in most action and adventure-based games, you’ll have accumulated a lot of new weapons, techniques and abilities to get through the game, but to defeat the last boss, you’re going to need all of those skills and then some to find a way to win. Especially in JRPGs like the old Final Fantasy games. your characters could be leveled up to the max with the best weapons, but if you don’t wisely utilize your attacks, spells and items, you will still get your rear end handed to you.

This is the fight where your heroine reaches her full potential, so don’t be afraid to cut loose and go all out with the special effects and collateral damage. If you get stuck, blow something up. it worked for X1999 and Akira. Dragonball Z and The Matrix, too, for that matter. and Man of Steel. and Pacific Rim.

Another thing to consider is the personal element of this confrontation. How are the people involved connected? What kind of dialogue would they be having in the middle of this fight? What personal history or surprise revelations are going to be brought up? Remember that moment when Vader told Luke he was his father. That revelation was made even more powerful because Luke had already lost the battle, as well as his hand. It was demoralizing for him as a character, but planted seeds for the next phase of the story: how is Luke going to redeem his father? Inception’s final confrontation didn’t have a big fight, but it did have Cobb finally owning up to the truth about why his wife killed herself, and confronting that aspect of his psyche that had been sabotaging his efforts from day one.

As for the fallout…what is the purpose for your final battle anyway? What is your heroine trying to accomplish and why is the foe trying to stop it? And not in the meta “Save the world” sense, but very specifically: what exactly is your heroine trying to do, (press a button, deliver a message, drink a soda) and why exactly is this person or thing trying to stop her? Answer that question and you’ll answer what to write about. In the end, your heroine will either be able to do what she set out to do, or she won’t. It’s as simple as that. Start by writing that exact moment, and build off of that. I’ll even say that writing the aftermath might give you some clues as to what happens during the battle.

My example this time is a Final Battle that Wizards of the Coast had been building up to in 3 years’ worth of stories. In this novel all of their discordant threads come together and the heroes are put to the ultimate test.

Spaceballs and the Power of Branding

I just picked up a few DVDs of classic movies I grew up on. I’ve been making an effort to grab these films, mostly for my own personal enjoyment, but also to share with my nieces and nephews. I’ve learned that a) many of these films are definitely not as tame and family-friendly as I remembered them to be – even with a PG rating, and b) lessons I learned from these movies shaped a lot of my life views and lifestyle. That’s a pretty powerful thing when you think about it.

For instance, I let some of the teenage boys at my old dayjob check out the classic space spoof SPACEBALLS, by Mel Brooks. The movie is still as fun and funny to watch today as it was when it was made back in 1987.  But one of the running jokes stuck with me in ways that only now do I understand its effect. Spaceballs had a subtle subtheme criticizing the voracious consumerism of moviegoers and sci-fi fans. Everything from the strategic name brand and product placement (we call it “Mr. Coffee,” sir) to the advent technology (We’re looking at NOW, now, sir) to even scenes of Rick Moranis’s Lord Dark Helmet playing with his official SPACEBALLS action figures spoke to fans of franchises like STAR WARS and STAR TREK and their incessant need to own a piece of the franchises they adore. One of the children at my job was an unrepentant Trekkie and Harry Potter fanatic, who jumped at every opportunity to add memorabilia and merchandise to his already massive collection or books, games, toys, movies, and random knick-knacks that tie into these franchises.

The point was driven home quite blatantly when Mel Brooks’s Yogurt character went on a diatribe explaining the power of merchandising, hocking everything from SPACEBALLS plates to SPACEBALLS talking dolls and everything in between. He even mentioned the possibility of a sequel (fittingly called SPACEBALLS: The Search For More Money). Once he opens your eyes to that aspect of the film, then you can’t not see all of the SPACEBALLS merchandise they have strewn about the movie. There’s even an official SPACEBALLS placemat in a random space diner towards the end of the film!  

So what affect did this have on me personally?

Isn’t it obvious?

While many high-falluting, artsy-fartsy creative folk talk badly of this as a form of “selling out,” I am firmly entrenched in the opposite camp. Once you attach a price tag to your object of creative expression, you step out of the realm of being a creator and you become a business person / entrepreneur.

And what is the ultimate goal of being in business?

Three words: Get. That. Money.

Some people may look at Bill Watterson’s refusal to license Calvin & Hobbes as a noble attempt to maintain the integrity of his creation. I look at is as a HUGE missed opportunity. The C&H product would have been enhanced, not diluted, by proper merchandising. Think about it: Peanuts and Garfield are still beloved franchises despite having their own TV shows, movies, and endorsement deals. The Heathcliff and Dennis The Menace cartoons and movies added dimensions to the central characters that were only hinted at in the comic strips. The Boondocks TV show still offers the same biting criticism of Black America and America in general, but is now exposed to a MUCH wider audience that doesn’t necessarily read newspapers. Meanwhile, the only people who give a hot darn about how “brilliant” Pogo and Doonesbury was are comic strip snobs. Watterson would have only added to the legacy of his characters by giving people more access to them than just the comic strips.

And to my earlier point, if he valued his artistic integrity so much, then why sell the strip at all? Give it away for free if making money isn’t that important. By distributing your strip through the newspaper syndicates you were already subjecting yourself and your product to dilution and censorship by the editors and bigwigs in the syndicates. Just ask Aaron McGruder or Berke Breathed how much creative and editorial freedom you REALLY have when dealing with those guys. Since you’re basically whoring out your product anyway, why not get the most for it, from as many consumers as possible, in as many markets as possible?

This is the life lesson I picked up from SPACEBALLS, and I follow it religiously now. There is no way I’m going to bother making a creation that lacks cross marketing potential. All of my novels have been written with a potential movie, video game or TV show in mind, and they can all easily be franchised into book series if they had been successful enough to warrant that. And you especially saw it on my GODMODE website: In addition to the book, I’m showing you the book’s soundtrack, and as much merchandise from book-related images as CafePress will allow. The hidden gem of this is that the cross-promotion, merchandising and licensing goes both ways. If people find a GODMODE T-shirt interesting enough to buy, that person becomes a walking advertisement for the source material, especially since I make sure this site’s URL is on every piece of merchandise. 

I make no apologies for wanting to get the most out of my creations, and for exploring every opportunity and option to do so. If I can increase awareness of my product and profit from it in a new way, I’m open to exploring it. This is the process of branding, and all successful companies (and individuals, for that matter) do this.

So if you like my products, buy them! And check out all of the related merchandise to see if it also appeals to you.

And since I’m talking so effusively about SPACEBALLS, then why dontcha check the movie out again to see what I’m talking about?

Now Leaving: Your Comfort Zone

If you’ve looked at the body of my writing work, I think it would be hard to pigeonhole me into any particular genre of fiction. I’ve written comic books, Young Adult novels, Business Melodrama, Science Fiction and Survival Horror. I just published a literary love story, and I wrote a crime novel that will never see print. And right now I’m seeking an agent for both a high fantasy epic and a thriller with some elements of high fantasy. I never gave much thought into what motivates me to switch genres and styles of storytelling. I could say I just go where the story takes me, but that would be too simple.

Truth be told, every story I’ve written has been a challenge to myself in some way, shape or form. I get inspired by books I read, TV shows I watch and movies and video games I enjoy. And these stories inspire me to tell my own. I often ask myself “wouldn’t it be cool if I could write XXX kind of story?” and being the impulsive guy I am, it doesn’t take me long to hash out some ideas for that genre and style.

For the Thriller I just wrote, it started off as a prequel to an epic urban high fantasy series I’m planning. But as I was writing it, I didn’t really know how the story was going to get from its beginning to the point where my saga started. I’m usually a big “plot” guy, and I’ll spend a lot of time outlining the plot points and twists, creating a roadmap for where I want the story to go. But this time, I didn’t want to spend a lot of time pre-planning my story, and I really just wanted to start writing. So that’s exactly what I did. I only had a handful of vague plot points in mind when I started writing this story. I had two or three events I wanted to build up to, and I had a general idea of how I wanted it to end, but I left myself completely open with this story. I just created some characters, created a world for those characters to inhabit, and put the central character in a dire predicament. I then just followed that character around in this setting, observing his actions, getting inside his head to find out what he’s thinking and feeling as he does what he does, and writing everything down. This style of storytelling is counter-intuitive to every other book I’ve written, and it was uncharted territory for me. It was kind of scary. But it was also thrilling to be “winging it” and basically making the story up as I go along. And I turned out great; “Needle of the Southside” may be my strongest story yet, and I already have a ton of material in motion to take a similar journey in its follow-up book.

I believe the only way to truly improve as a storyteller it to challenge yourself and step out of your comfort zone. Even successful writers (actually, ESPECIALLY successful writers) can get complacent and fall into a rut, telling the same types of stories in the same style over and over again. This is why Steven King will take a break from writing horror to write stories like The Green Mile, Shawshank Redemption, Dark Tower and The Stand. It gives one a chance to freshen up, and learn new things about ones self as a writer and storyteller.

So my challenge to you is simple. Try something different. If you’re used to writing modern fantasy (especially if your Vampires glitter and your Werewolves are emo), take a stab at writing a crime story. If rustic heartland romances are your thing, take a shot at writing a political thriller. If you write historical fiction, then maybe you can shift from the past to the future and write some hard Science Fiction. And you can even stretch your muscles stylistically, like switching from the female protagonists you always write to a male one, or switching from Third person to First person (or the even bigger challenge of Second person), or switching from writing in past tense to present tense. In doing so you might broaden your horizons and discover some new things about your voice that you never knew you had before.

You don’t even have to commit to a whole book of it if you don’t want to. Maybe just a short story, or a simple scene just to see what it would feel like and read like in your new style or genre. And whatever you don’t finish you could just put in your writer’s vault for future idea mining. This would be a great way to improve your storytelling acumen.

Judy Blume is one of my favorite children’s authors. The Fudge series of books is legendary. But did you know she writes books for adults, too? Give this one a try.

Interview with Anne Zoelle

Anne Zoelle is an old friend and classmate of mine from waaaay back in Elementary school. Her mother was actually our fifth grade English teacher, and one of the first to truly encourage my creative writing. Anne herself has gone on to build a nice name for herself as a writer, first in the realm of historical romance under the pen name Anne Mallory, and now as a fantasy writer.

What inspires your writing?

Challenges! I like to do things I haven’t done before, or explore craft pieces I haven’t tried in depth. These don’t have to be big challenges—it can be writing a book with the aim to make the reader feel as trapped as the main character, or writing a book in first person for the first time, or writing an entire (long!) series in one single POV, or writing three books all at the same time, or writing two separate stories that get weaved together, or redeeming a character who has done terrible things and doesn’t regret them.

So I try to ask myself with each new project—what writing craft can I explore that I may have only skimmed before? I find this very invigorating, and it keeps writing exciting.

What is your process for developing characters?

I write a lot of scene snippets to get the feel for characters. Most of the snippets have to do with emotional arcs and turmoil—focusing on what is holding a character back, why they think that way, terrible internal thoughts about their past, etc. Snippets usually consist of  5-10 lines of dialogue between characters or the internal thoughts of just one.

I don’t have any set process for starting, but I will bop between writing aides early in the brainstorming process as I’m figuring things out (I love reading craft books). I tend to start with character motivation/flaw/ghost elements, then write a few scene snippets, then start a character profile, then write more snippets, then start a Story Engineering spreadsheet, then a few more snippets and maybe even a few entire scenes, then go back to internal elements trying to match and find conflict between characters and characteristics, then I might write more in the spreadsheet, maybe develop a few more snippets, then start writing in earnest.

Development varies by project, but I do whatever it takes to get to know the characters in the story. They are always my primary concern, even when I could write a million words about the world around them.

How much time do you put into your worldbuilding before you start writing…or do you just make up elements of your worlds as you go along?

I do a lot of the big picture building before I start, but I build out a TON of the more intimate world details as I write the first few chapters. The way I write/revise lends itself to creating the big stuff first, then building out the smaller world elements as I go—littering future snippets in side documents as a sort of loose scene outline.

The main world, theme, and ending elements are thought through before I start the first page, and I often do discovery chapters or scenes to investigate characters and possibilities. Discovery scenes may or may not make it into the final book. I have hundreds of thousands of words in scenes and snippets that didn’t make it into my five book series. I try to think of those words as research instead of waste. I definitely write more than what ends up in my final draft.

Do you start with a story outline or do you make it up as you go along?

I do a little of both. From the first bout of brainstorming, I start with the characters and a base world or “world nugget.” Next I figure out the ending of the story based on the character development referenced above, as well as a few key emotional turning points. From those things, I start to build outward. A little world, a little motivation, a little more world, maybe a first chapter, more filling of an outline, maybe a turning point, a written snippet of emotional angst, a little more world, a bit of a black moment, dialogue from the ending, etc.

While writing Chapter 1 and 2 everything is fluid and subject to change. By the end of Chapter 3, I have usually written an outline of emotional snippets that become an actual guide for the book—and they stay pretty static. For me, the first quarter of a book takes longer than the rest because of this.

Actual plot (what is Point A, where do they go, how do they get to Point B, how do they find Thing C…) tends to develop as I write. At the beginning, I don’t need to know they go to the Prime Widget Shop to buy widgets unless someone has an emotional issue with widgets and that needs to be shown on the page. So I write the head, build out the skeleton, then start crafting the monster as I work my way through.

There’s a famous bit about how everyone outlines—some people just do it as a first draft.  🙂 Whether you write a whole first draft, a 90 page outline, or anything on the spectrum between, writers are doing some form of discovery in their first phase of a book.

How many revisions does it take to get a publishable book?

For my first 5 or so books, I went through around three personal drafts—the kind where you write to the end then rip everything apart and cobble it all back together. I found it really hard to stay motivated the further in the process I’d get, though. It was like ripping out nails to sit at my keyboard when I was tearing apart a completed but flawed project.

I started doing more backtracking as I wrote (editing large swaths before creating new chapters) and decreased the drafts where I had to tear anything apart. Then I started writing fantasy and I had this huge world that I had to keep track of and I began backtracking like mad.

Now, I revise as I go as a matter of course. That usually looks something like this—write 1st chapter, revise chapter, write 2nd and 3rd chapters, revise first 2 chapters. Write 4th chapter, revise first four chapters. Add a few more lines to the outline. Write 5th and 6th chapters, revise everything. Figure out the midpoint scenery in order to start writing to that element. Write to the midpoint. Take a look at everything, edit where needed, then write like mad to the end (stopping every 4 or so chapters to edit the last few–usually combined with sticking points).

This process takes longer, but I stay excited, and when I get to the last page in the book, I’m ready to send it to an editor that same day. There’s no going back to rip anything apart, because I already did that in smaller waves. I think it keeps my books more streamlined, but it DOES take longer, which can be a huge deficit to anyone looking to finish faster.

Ripping through a large mess makes me want to turn off my computer, but I know my process would cause others to shudder. Definitely find what works for you. Find out what gets you into your writing chair. What makes you excited? How can you get that excitement to overflow or overtake the things you dread? Keep track of what makes you excited to get in your chair and what makes you dread it. Try to figure out a process that sinks the scale to the former.  🙂

How much research do you need for your stories?

It depends on the story. Sometimes I have to dive deep into steam engines, how ballpoint pens were invented, or ancient sites and what could be buried there. But sometimes I’m writing a world I already know pretty well—so less of the research “grind” is required. Still, there’s always something to look up.  🙂

What researching methods do you use?

I have a stable of research books collected over the years, but I still find myself online first. I usually do a general Google search, then I go to Wikipedia for their overview, citations, and links (the “See Also” links can be a treasure trove). Then I’m either back to Google to look at scans from historical primary sources, Google Scholar, or Google Maps—or I’m off to museum websites, libraries, books, etc.

Museum websites are usually chock full of interesting articles and tidbits, and I highly recommend both idle and focused browsing through them—it can spark some great ideas.

Do you draw on personal experience?

I draw on personal experience for some character details or interactions, but because of the genres I write in, I either have to check secondary sources and historical accounts or I get to make up fun things like how magic works (I have no personal experience casting duplication spells that allow a duplicate me to weed the yard at the same time I’m finishing a book, alas).

Writing about the human condition is always at least a little personal, but reaching past personal experiences to try and figure out how someone else thinks is a journey that is continuously fascinating.

How did you publish?

I first published traditionally. I entered a contest and my editor was one of the judges. She contacted me as a result of reading my book through the contest.

I published 11 books with HarperCollins, then decided to hop on the new, fun train of indie/self publishing.

Why did you do it that way?

When I started, traditional publishing was the main avenue for getting books in readers’ hands. I enjoyed my years with HarperCollins very much. But by 2011, self-publishing was providing higher incomes for genre authors who were not in lead/marquee traditional slots. Since I was looking for a change in what I wrote (historical to fantasy), it was a great time to try a new road.

How long did it take to land representation?

I negotiated the first two book contracts with HarperCollins myself, then hired an agent on the third.

Who did your indie covers and marketing?

Damonza.com did five of my covers and I did three. For the new series out in the fall, an artist is creating cover illustrations that I am very excited about. As soon as she is done, and indicates whether she’s open to more book projects (this is her first), I’ll plaster her name everywhere for people to contact. She’s fantastic to work with.

I do my own marketing.

How much forethought did you put into your spinoff and follow-up novels?

A lot! They had to match the first book and build on the world and characters. But, I will say that sequel novels with the same characters automatically get you past the “who are they” questions and discovery and into the “who are they striving to be in this next step” or “what is driving them now” queries. So there’s both more and less required.

What are you writing now?

I’m writing a three book series set in an alternative (magical) Persian Empire that I plan to release back-to-back in the fall. Writing the whole series at the same time has been invigorating, and there’s a good chance I’ll try it again with the next series.

What is your advice to other writers?

Find what makes you excited!

Develop coping strategies for whatever your regular “holdup” is. We all have them! There’s a reason writer’s block is so famous.

For me, writer’s block usually means I have a problem in the story that my brain won’t let me move past, but that my brain is too tired/overwhelmed/stressed/lazy to point out concretely. Rereading my WIP or reading craft articles are two ways that have worked to boot me out of a block even when I’d rather play video games. So if I keep avoiding my computer chair? Maybe I read a craft article instead. Or take a small worldbuilding item and work through it. Something usually shakes loose or at least makes me think about a different part of the story.

But sometimes we just need more sleep or self care! So take time for you, too.

Be sure to get your copy of Anne’s latest book, “The Destiny of Ren Crown” and check out the rest of the books in the Ren Crown series!