Creating a Sourcebook for Your World

Sometimes, when writing a story, your world gets so big that it gets hard to keep track of everything that is happening in it. You can introduce so many different elements, settings, threads and characters that telling a cohesive story that stays faithful to everything you’ve established becomes a challenge. This is especially true when you’re writing a story that needs multiple installments or sequels. I faced that problem with a story I am currently seeking representation for as of this post. I have already started writing a follow-up book, and in writing it I realized I had set up a lot of concepts in the first book that I need to flesh out before writing the second. When that happens, You might want to compile a reference source that explains everything about your world that you can come back to when you’re stuck. This is usually called a story bible, or a sourcebook.

RPG elements

The best known sourcebooks are from tabletop Role Playing Games. The Dungeon master needs source material to create the scenarios for the other players to operate in, so he uses books full of material that references locations, landmarks, magic systems, races and cultures, along with key characters and any other details about that scenario that the Dungeon master may need. Armed with this information, they can then create adventures for the other players to get involved in, and be prepared for any action or reaction the players may exhibit during the game. You can apply this same principle to your story. In essence, you are both the Dungeon master and the players, and you want to be armed with as much information as you can generate to craft the most cohesive story you can make.

Elements of sourcebooks

Many, many years ago Lloyd Brown wrote an excellent article on developing Sourcebooks for tabletop Role-Playing Games (You can read it here https://www.rpg.net/news+reviews/columns/free09jun05.html ). Let’s take the elements he introduced and expand them for a broader range of world-building.

The Tone

In creating your sourcebook, you want to establish what the overall mood or ambiance of your world is. Is your world dark and foreboding? Paranoid and suspicious? Bright and optimistic? Grand and regal? Satirical and Tongue-in-cheek? What is the overall tone that you want your readers to feel as they engage your settings? Take some time to describe how this world feels.

The Places

Landmarks and important locales are a defining element of Role Playing games as they present backdrops for the players to romp through. This is also true for general fiction. Take some time to describe and explain the most important places of your setting How they are built, what important events occur there, and what importance they have to the overall world. If you can even map out the locations, whether its a map of their interior or an exterior map of where they are in relation to the rest of the world, that will also be a great help.

The History

The original article says it best: “Give a background on the setting’s history, explaining how it got to where it is now. If it’s a fictional setting, you might start with a creation myth and work from there. If it’s an alternate history setting, where your history deviates from real-world history is a good starting point. For science fiction games, background elements usually include Earth’s exploration of space and first contact with aliens.”

To elaborate on that, any element or concept that has any importance in the story should have a history attached to it, explaining how it came to be in your setting and what led to its importance. And any detail of your story that deviates from real-word sensibilities will also need to have some backstory attached to it. And don’t forget to make sure all of your histories and backstories work well together, to help avoid conflicts.

The People

Explaining how the people live in your world is paramount to your story. You want to delve into the different races, classes and cultures and how they operate within your word, as well as how they interact with each other. Use every tool at your disposal, from describing art styles and rituals, to traditions, dress styles and cuisine. You can even mention their language tics and music. Anything that will help you as a writer and the reader get a clearer picture of how the people in your world live and breathe will help, and the more, the better.

You might also want to add some details about your most oft-used characters. It could be a great reference for both you and the reader as you continue depicting the situations those characters get themselves into and out of.

The Religions

Religion and faith play a heavy role in how the real world operates, so it must have a place in your world, too. Even the lack of a central religion in itself is a tenement of belief. Take time to explain the roles religion has with your people, places, culture and history. Who do your people believe in? How do they express those beliefs? What landmarks and rituals do they associate with those beliefs? How do these beliefs affect the way the world is run, and how different cultures deal with each other? These can have a profound effect on your story, so you might want to take some time to flesh these details out.

Mythology counts in this category, too. The fantastic creation myths and legends of pantheons and history explaining how cultures see the world is also fair game for delving into.

The Tech

This wasn’t covered in the original article, but it really should have been. If your world has any element that operates outside of the norms of the real world, you need to explain how those aspects work. It could be explaining how magic works in your high fantasy setting, or explaining what vampires and werewolves can and can’t do in your horror story, and definitely explaining how the outlandish, futuristic gadgets work in you sci-fi or espionage story. Having a concrete set of rules for how these important elements work grounds your story and makes it easier to stay consistent the more you write about it.

The Secrets

Your setting will have loads of secrets waiting for your characters to explore and discover. The more prominent ones that have a direct effect on your story will probably need to be fleshed out if they haven’t already been covered in the previous topics. Take the time to really delve into the who, what, where, why and how of these secrets, and possibly explain why they are secrets to begin with.

Referencing

While some of the more well-known story franchises have been known to publish their sourcebooks, it is really more for your own personal reference and understanding of the world you are creating. So be sure to keep your sourcebook handy while writing so that you can come back to it whenever you need to check the accuracy or consistency of something you are writing. And be sure to keep your sourcebook flexible. You will be introducing new ideas, concepts, places and people constantly to your world, so you need to be able to update your sourcebook as needed.

You will find having a convenient reference source for the world you are creating to be a valuable resource, and it may even prompt you to do more deep exploration of how your wold works, which will in turn add more material to your sourcebook that you can mine for stories. I am constantly adding new ideas and concepts for the high fantasy trilogy I am currently writing, and most of those new concepts, landmarks, people, histories and ideas are built upon stuff I had added to the sourcebook long ago. Take some time aside to develop this, and your stories will be better for it in the long run.

Interview with Konrad Cowell and Jaylenne Austin

The interesting thing about Konrad Cowell is that he was incarcerated when he first hired me to typeset and design some books he was looking to publish. The former drug dealer turned motivational speaker had me help him publish his autobiography and upon his release, partnered with Jaylenne Austin to launch a new publishing company. This interview covers their debut erotic urban novel, Desires of the Flesh.

What inspires your writing?

KONRAD: Life.

JAYLENNE: I’ve always loved to read. I will read almost anything but my favorite genre has always been fantasy. But there was always something missing. Then I realized that I was missing. Not me, but people who look like me. Many of my favorite books are less than diverse. And if there are people of color, they are not main characters. So, I just wanted to see “me” in a fantasy novel.

What is your process of developing characters?

KONRAD: I meditate about people with various life situations and envision how they respond to them. I start with a storyline and structure the dialogue with the characters within it.

JAYLENNE: Honestly there is no process, my characters are like real people. They have their own personalities and I’m still getting to know them myself.

Did you start with a story outline or did you make it up as you went along?

JAYLENNE: Free style. Outlines kill the process for me.

How much research did you do for Desires of The Flesh?

KONRAD: Even though the book is considered an erotic novel, it has a religious overtone to it. I’ve been involved with Church protocol for over 25 years, so I was privy to the culture. Also, a lot of my research for this story was based on personal knowledge. Including, the sex.

JAYLENNE: Many, many hours. I had to research everything because the best fiction is grounded in reality.

What researching methods did you use?

JAYLENNE: Internet.

Did you draw on personal experience?

JAYLENNE: No, lol. My life is not nearly that interesting.

How did you publish?

KONRAD: I self published. My reason for doing this was to cut out the middle man. That’s what most publishing companies are. Many take advantage of new authors offering them literally pennies for their work. I was willing to take on the challenge of starting my own publishing company, King Jewel Publications, and marketing my own work. That was really a challenge due to the fact I started this venture while incarcerated.

JAYLENNE: When we co-founded King Jewel we did it with the intention of giving marginalized populations a platform where they could express their creativity. As a Black woman, I am a member of that population, so King Jewel was the obvious choice.

How long did it take for you to get representation?

KONRAD: I’m still doing this without representation. It’s just me and my business partner, Jaylenne Austin.

Who did your cover and marketing?

KONRAD: J.D. Williams of JQW Graphics laid out all my graphics, including website design.

JAYLENNE: We are still sourcing marketing options.

How many revisions did it take to get a publishable book?

JAYLENNE: Desires only took three.

KONRAD: It took about 3 revisions before we were ready to release Desires of The Flesh. However, most authors are never fully satisfied with their artistic literature. They always feel there’s something more they could’ve added or changed. That’s the life of a writer.

Why is corruption in the Church something you chose to write about?

KONRAD: There’s has been a number of well known prominent pastors who have been caught up in all types of sexual indiscretions. I wanted to paint a picture to the public one example of some people in the church struggling with these indiscretions. At the end of the day ministers and pastors are human, and have human urges like anyone else. People need to think about that before they start judging.

What are you writing now?

KONRAD: Currently, I’m writing a screenplay called, “Pharaohs of Egypt.” It’s a dramatic TV series based on ancient Pharaohs.

JAYLENNE: My current labor of love, Lightning Strikes, will lbe available at kingjewelbooks.com in July.

What is your advice to other authors?

KONRAD: Challenge your creativity, be true to who you are in your writing, and live your dreams.

JAYLENNE: Write what you love.

Be sure to get your copy of the debut novel from Konrad & Jaylenne, Desires of the Flesh!