Interview with Jonis Agee

Jonis Agee is most likely the highest-profiled author I know. She is critically acclaimed, and has won more than her share of literary awards. She also has the distinction of being one of my creative writing teachers at the University of Michigan. I learned a ton about the craft of storytelling from her, and it is an honor to post her insights on her writing process here. Get more information about her and her books at her website jonisagee.com.

What inspires your writing?

This is a good question. I have to stop and think because it changes all the time, and it has changed over the years each time someone asks it. I always knew I would be a writer, even before I began to write. It just came to me that that would be my job. And it’s a great one! All kinds of things move me to write: it’s a form of talking to others, sharing things that move me, disturb me, fill me with happiness and beauty or outrage and a search for meaning and understanding. Each story, poem, or book I write is an investigation of something that is happening or has happened that I want to explore and address. My latest novel, The Bones of Paradise built up over fifteen years of thinking about and visiting the site of the Wounded Knee Massacre, for instance. When I was told the story of what generations of ranchers did to the oldest son to guarantee their legacy, I was moved by another form of injustice and found a way to yoke the stories together to build the novel. I am currently writing a novel set in the Missouri Ozarks during the Civil War and 1930 with the building of Bagnell Dam and the Lake of the Ozarks. It explores the ongoing issues of racial, social and economic tension and the injustices that have never been resolved there. My people are from that part of the country and I have spent a lifetime trying to understand them. I guess that’s what finally moves me: the urge to tell people’s stories, people who are historically forgotten or ignored, working people and people whose lives are troubled, people who rise above their circumstances and search for dignity and meaning, and people who go the opposite direction.

What is your process of developing characters?

I collect old, historical pictures, the kind you find in junk shops and antique stores. I look for the faces and scenes that seem to speak to me, and then I began to listen to the stories they might have to tell. Sometimes a character will appear before a picture, and Flannery O’Connor style, I will hear their voice speaking and begin to write their words and feel their world unfold around them, a scene or story that led up to the words they spoke. I quickly have to find out where a character is, specifically, what the place is in detail. I guess I’m pretty literal about place and setting. The minute I see them in a place, watch them move around, I begin to know them. I work to get them to take over the story, to let the unexpected happen. I love how Toni Morrison lets her characters do good and bad things, regardless of where they fall on the axis of morality, so I try to open myself and the characters to those other sides of themselves. If I have a character who seems too good to be true, they usually are, so I roughen them up by seeing what is petty, mean, small or hidden inside them. We all have those moments where we don’t do or say the right thing for a whole variety of reasons, and to make a complete portrait of a human being we need that aspect too. The same is true of characters who are so dark or evil that they’re wooden tropes. I will write from their point of view, trying to get them to reveal their own story of themselves, how they see the world and what they are, which can bring some deeper understanding to the character for the reader. Or I look for what they love, without reservation, what they love so wholeheartedly that they are briefly disarmed in the embrace of that creature or thing. In one novel I discovered that a bad man, a truly bad man, really loved his dog. I mean, he treated that dog as if it were a girlfriend or a brother he never had. It had a terrific life, and seeing that capacity for positive feeling in that bad man, made him more complex and interesting. Another thing I do to develop characters is figure out what their dreams, desires, fantasies, nightmares, fears, and histories are. That takes a long time, but it’s key to grasping what a person is. I noticed several years ago when I was writing South of Resurrection that I had this urge to explain my characters psychologically too much when I was writing, I kept getting stuck on the word “because” and it was a real problem because I don’t have an advanced degree in psychology. Also, I was using too much of the pop psychology that was bombarding the media. Most importantly, my characters were tipping over into types because they were simply the result of a designated trauma. I made a rule then, that freed both the characters and me the writer: I could not use the word “because.” Characters acted and felt certain things without me having to pause for long and simpleminded diagrams of their mental health. I discovered that it’s important to let characters simply act and suffer or enjoy the results of that action, that we don’t always know or need to know or can know the root cause of behavior, that is what makes us interesting and worthy of spending time with, I believe.

Did you Start with a story outline or did you make it up as you went along?

I wish I could outline my stories. It would make the writing go faster I think. But, no, I never outline. I’m just lazy enough that if I know how the story turns out, how and when the angles of change occur, then I get bored and don’t want to write the whole thing. I have to be surprised by the characters and the story. I often hear or see the opening, and then I go to work to figure out how this all started and what these people are going to do next.

How much research did you need for your story?

With the novels I do a lot of research, whether it’s concerning place or historical events and place. Always place has to be researched. For instance, I have to know what plants, trees, animals, birds, weather, sky, water, houses, economic issues, ethnic, racial, religions are in a place. I read histories of a place regardless of whether the novel is historical or not. If it is historical, for instance, The River Wife, set in the New Madrid area of Missouri, the New Madrid earthquake was the big inciting event for the novel. It was also the biggest earthquake in North America, with aftershocks lasting a year. The old town of New Madrid was taken by the Mississippi River then, and the land developed swamp and sand boils and bottomless springs. I spent time learning about earthquakes, the Civil War since a decisive battle over the control of the Mississippi River and war supplies occurred at New Madrid, cotton growing, the depression and prohibition, Hot Springs, Arkansas, and women’s rights in those periods. I had to learn about architecture of the time before the Civil War and Audubon who wandered in the region teaching young women to paint while he researched and drew birds. I read his letters, and he became a character in the novel. When I write historical novels, it usually takes me longer, say six years because the writing is slowed by research.

What researching methods did you use?

I go to the place where I am setting my novel usually. I drive around. I meet people, listen to their stories, how they see their world. I visit the historical museums in the little towns where I am going to put my story. I read a general history or two of the state or the region to get a sense of how the region developed. The Sand Hills of Nebraska where I have placed three of my novels, including the most recent, The Bones of Paradise, I did a great deal of research into the Lakota people who originally roamed the region until they were forced onto the reservations in South Dakota just over the Nebraska border. I spent time on Rosebud primarily but visited Pine Ridge too. I read a great deal, of course, about history, religion, and everyday life. Because the land itself is the source of every aspect of life out there, I had to research grasslands, cattle management such as diseases and the economics, and explore life in very small, isolated towns and ranches. I do a lot of just poking around to discover what stories are in a place, how the people there exist, how they get along and don’t. I read the small town weekly newspapers too. I used to look into the phone books to see what businesses were there, the names of people. That’s harder now, of course.

Did you draw on personal experience?

Always. That’s why I go to the place I’m writing about and put myself into the world, to see what it will send back. I have found scenes and plot lines and characters using this method. I sometimes draw on my own history. It’s impossible not to. But I don’t see myself as someone who writes autobiographically. I inhabit the worlds of my stories through my imagination. That’s what gives me the greatest pleasure, allows me to live a much broader and fuller life than I would otherwise. Reading and writing are absolutely linked in this way for me.

How did your publish?

I began writing as a poet, and my first published book was a long poem of ninety pages, with Truck Press, a small literary press. Then I turned to fiction and published two collections of stories with small literary presses, followed by my first novel which was published by what is now a division of Random House. All my novels have been published by large New York presses, and my last four short story collections have been published by Coffee House Press, which has grown to have a significant national presence as a literary, non profit press.

Why did you do it that way?

I didn’t plan it out this way. I actually got a literary agent when he was judging for the National Endowment for the Arts Literature Fellowship in Fiction. He liked my work. Many years later, when I had a novel, I won a Loft McKnight Fellowship in Fiction, and they printed a booklet of our fiction and sent it to Editors at big presses in New York. An editor, Jane von Mehren, liked my work, contacted me, and we sold her the novel I had been working on for eight years. She was my editor for the first five novels until she became a literary agent. The editor of my latest novel, Bones of Paradise published by William Morrow, was Jessica Williams, and she did an excellent job. Meanwhile, my short story collections seemed a better fit for Coffee House Press. They keep the books in print and give me the latitude I need to take risks with my writing and subject matter. It works for all of us.

How long did it take to land representation for your latest novel?

I sent novel drafts to my agent for about six months, and then she began to submit it. It took about a month or so to sell it to Jessica Williams at William Morrow. I try to wait until I think the novel is pretty much done before I send it to my agent, and then I make revisions as she suggests. My husband, writer Brent Spencer, is my first reader.

What advice would you have for writers looking to publish the way you published?   

For novels, find a good strong story with characters that readers want to care about even if they are not paragons of virtue. Write enough drafts that it doesn’t need a ton of work on revision. Query agents, friends, other writers with agents, etc. to get an agent if you are looking to publish commercially in New York.  Get help with a good query letter for agents. Don’t expect agents and editors to do the kind of editing you read about in the past. Everyone is overworked. If you are interested in smaller, literary presses, look at what they publish and check out their websites for submission guidelines. Again, have the book in final form.

Do you use beta readers? No.

How many revisions did it take to get a final draft of you most recent novel?

At least six. I usually write complete drafts and end up throwing some of them away, restarting, reconceiving, etc. I apologize to the trees of the world. I print out each version. Each draft is too long, especially early on…say 700 pages or so. I spend time at the end of the process cutting and compressing. That is the really painful part.

What are some of your methods for establishing a believable and immersive setting you stories? 

I look for the smallest parts after establishing the big frame of a setting. I think of those long sweeping shots of the opening of films, or of the close up camera shot that gradually pulls out. I try to find where dust is, in the air, on character clothing maybe, on tables, etc. I think about what fills interior spaces in terms of “stuff” and what accumulates that indicates our living in a place. I addressed some of the business of place earlier in my comments because it’s so important to me and my storytelling.

What are you writing now?

I’m just finishing a new collection of stories that are very different for me. They cross into fable, myth, fantasy, surrealism, you name it. They explore the intersections of realism and fable or myth that create reality.

As I noted above, I am also writing a new novel, which I hope to finish this year.

What is your advice to other writers?

Write. Read. Write some more. Enjoy your job! Seriously, if you are a writer, you were chosen as much as you chose it. Throw yourself and everything you have into it! Our village is relying on us to tell their stories.

Her latest novel is The Bones of Paradise. Go get your copy now!

Creating Alternate Realities

Alternate realities and parallel earths has been a staple of storytelling since HG Wells’ The Time Machine. There is something intriguing about asking “What if” and exploring possibilities of what would the possibilities be if something that happened, instead happened differently. Exploring these possibilities can make for some very compelling stories if handled correctly.

One Event That Changes Everything

One of the fantasy stories I am seeking publication for deals with an “alternate present” which is a normal, modern world that had a singular event in the past change the course of history. Perhaps you can introduce a new circumstance into the world you’ve created, which alters the world and creates a new set of circumstances.

Start At the Ending.

Another approach is creating your alternate reality and highlighting the current differences from your original world, then going back and explaining how those changes came about. This is a good option when you already have ideas for how your alternate reality will be portrayed. Just go ahead and preset the ideas you have, then go back and explain how everything came to be later.

The Butterfly Effect

Sometimes creating an alternate reality is as simple as taking a decision one of your characters made and asking yourself what would ave happened had they made a different choice. This has been the basis for many alternate timeline stories from Marvel and DC.

An easy way to do this is to take a decision or action that was taken in the story and have your character do something else, maybe even the exact opposite of the action. That will create the catalyst for your world to change.

Ripple Effects

However you choose to approach your new alternate world, it would behoove you to do a deep dive into your new status quo and truly flesh o the details o how that world operates an how people operate within it. I advise creating a bible or appendix explaining as many details about your world as you can muster up. This will serve as the reference point for your world and establish the new rules and parameters of that reality that you will abide by as you craft your story. How is the flora and fauna changed in your new reality? How are economics and politics affected? How do people live and coexist?

Whether it be the goatee-clad evil alternate Star Trek characters, or the many alternate Earths in the Marvel and DC universes, exploring alternate realities is a great way to come up with and develop new story ideas.

Starting Over

So you’ve just finished writing your epic manuscript. It is your masterpiece; the story you’ve been born to tell, that you have poured all of your heart and soul into for months, if not years, on end. You’ve carefully chosen every word and phrase, and did a ton of research to make sure the story was authentic. In your mind, it is perfect.

Then you hand the story you are so proud of over to your beta readers or your content editor to look over. And they shred it. They find massive, gaping plot holes, or serious believability issues, or huge flaws in your character development, or serious inconsistencies with your setting, or technical/historical inaccuracies. Or even worse, all of the above. Nothing short of a complete overhaul is what you need to make your beloved story publishable. And the story is too dear to you for you to discard, so that means you’ve basically going to have to rewrite the whole thing from scratch. So how do you go about handling that?

I’ve had a few instances like that, where I had to take my idea back to the drawing board after someone I was pitching my ideas to swiss cheesed a number of my concepts and characters. So here are some of the approaches I took.

Find Your Core

You really want to start by getting to the heart of your story. What is your story really about? What is the driving conflict and theme? Oftentimes, problems arise when your story drifts too far away from its central themes and conflicts. Examine your characters and the world they exist in. You should be able to summarize the essentials of your setting and each character in a sentence or two. Boil everything down to this core and start rebuilding from there.

Asking Why

When finding your core, the best way to develop things is to look at the tenements you are building your story around and asking why they have to be that way. Why is your heroine so cynical? Why does your villain want so badly to execute his nefarious plot? Why is that landmark in your setting so meaningful to the narrative? Come up with answers to those questions, and then ask them again of your new answers. Get to the bottom of why your most important elements are so important, and use that as the basis of your retelling of your story.

Delve Into Your Backstories

sometimes the best way to fix what is going to be in your story is to delve into the details that won’t be in your story. Your backstories give flesh to the skeletons you have of your setting, plot and characters, and give you reference points to use when developing your story. Take the elements you plan on introducing and the concepts that might need some explaining, and explain them: where they came from, how they got to be the way they are, and what effect they have on the rest of the world and characters. Be cognizant of inconsistencies and stuff that flat-out doesn’t make sense within the context of the story you want to tell.

It might even get to the point where you need to create an entire story bible or sourcebook to explain everything that is going on in your wold and with your characters. I plan to address the ins and outs o creating one in a future blog post.

Double-check Your Research

There may be instances where your critics poke holes into the accuracy of some of your story elements. When this happens, then its time to delve deeper into your research. New information is constantly being added for just about any topic, and perhaps some of the information you gathered at the time has been further developed, or even refuted. So it would be prudent to do a double-check to make sure that the information you gathered is still accurate and relevant. Make sure your facts are straight and that they apply properly to the story you are telling.

And this research includes the overall criticisms from your beta readers and content editors. Take a second look at what they had to say about your story elements and see if you can address those critisisms directly in your rewrite. In addition to the negative stuff also pay attention to the stuff they liked or that really caught their attention. These are elements you want to build on and prominently feature.

Try Something Different

Sometimes the best approach is to take your core ideas and simply build something new out of them. Both fantasy stories I am currently seeking representation for as of his post had instances were I had to do that. My urban fantasy thriller Needle of the Southside came about from a failed sci-fi/fantasy hybrid epic I was writing in the same vein as Final Fantasy 7’s narrative. While bouncing ideas off of my content editor, she found a ton of questionable plot and setting issues with the story as I was planning it (I actually had thumbnailed a 4-issue comic book about the story at the time). So I had to scrap the story and restart the narrative. In doing that, the core story elements, along with her insights, led me in an entirely new direction for the story.

Likewise with the fantasy epic I wrote called Return of the Tyrant. There were a ton of plot elements and adventures I had planned for the heroes of my story, but while talking about my ideas with my content editor (we bounce story ideas off of each other often), she found that many of my ideas would be problematic to execute in a first novel, if at all. So I heeded her advice and put those ideas on the shelf for further development, but that left a void in what I had planned for he first book. So I had to craft new adventures, which meant introducing new characters and settings, which took the story in an entirely new direction from what I had originally planned. The adventures I originally had in mind can still be used, but I will now have to adapt them to fit the new direction the story is going in for future follow-up books.

Starting over can be a frustrating, daunting task. But if you are up to the challenge, you can take the remnants of what didn’t work, and truly craft something memorable, which will be many, many times better and more engaging than what you had originally come up with. So don’t be afraid of the process.

Do Your Research

It is a very rare occasion where you as a writer are able to create a complete story based on just your own creativity and inherent knowledge. Whether it’s getting a more accurate setting, or more detailed historical knowledge, or being able to reference how certain things work, at some point in time, your story will require you to do some research. There are many, many ways to gain the information you’re going to need to properly write your story. But here are a few that I’ve utilized for some success.

Libraries

This is the oldest, and still one of the best, ways to get pertinent information on anything you want. There is just something about being in a library, where it’s quiet and you’re surrounded by books, that is conductive to the creative process. At least that’s how it was for me. I spent a great deal of time in the Library looking up African myths to use as the basis for The Leopard Man. Here you can find books about darned near anything, and you can be pretty sure that the information is vetted and can be verified.

Web Searching

I can attest that Search engines are your friend. A lot of information I’ve picked up for Godmode, Double Entry and The Hand You’re Dealt came from online sources. True, you may have to do some cross referencing and self-verification to make sure the information is 100% accurate, but it is worth it. And sometimes, it might even be better for your story in select circumstances if the information isn’t accurate. But Search engines like Google and Bing, and reference sites like Wikipedia are an extremely valuable resource for gathering pertinent information.

Interviews

If you can find someone that knows a thing or two about what you are trying to write about, then you should by all means get in contact with that person to pick their brain about it. There is nothing like getting information about a topic directly from an expert, or someone that was an eyewitness. They can offer personal insights and antec dotes that you might not be able to get from any other source. A very crucial moment in The Leopard Man came as the result of interviewing a lady about her experience in that same situation.

Observation

Yes, being nosy also counts as research. Oftentimes to get a feel for how people behave, you have to actually observe and take notes of people. Especially when you are trying to chronicle a culture of a particular region or group of people. You will be taking notes on speech patterns, slang, language, customs and body language. Pay attention to habits, and personality tics. There are also reference books like the one I have listed below that can give some great reference points for behavior.

Observing also extends beyond individuals. Watching groups of people behave can help, too. Groups behave differently than individuals, and there is a lot of interaction between people within groups. Heck, you can learn a lot even by just watching traffic at an intersection for a few minutes.

Touring Locales

When writing The Leopard Man, I wanted to have a major part of the book happen at Flint, MI’s Forest Park. Since I wanted everything to be accurate, I actually went to Forest Park, looked around, and mapped out a route through with the events in that scene transpire. I was able to take notes on all of the flora, fauna and landmarks, and record as many details as possible to make the scene that much more believable. This is the advantage of actually visiting a locale you want to use for your setting. Take as many notes of everything your five senses encounter as possible. You can use this to really put your readers where the story is at.

Researching History

Historical research can come in handy whether you’re writing historical fiction or not. Often times it helps to understand the whys and hows of certain elements of your stories. And your research into the history of that element can oftentimes reveal historical details that can be mined for new elements to your stories, or for new stories altogether.

Technical research

If your story has gadgets in it, then chances are the believability of your story will be aided by some explanation of how they work. And furthermore, if you have a better understanding of how a mechanism works, then you can more accurately write about it in your story. I honestly can’t remember the first time I fired a gun, so I actually consulted with a buddy of mine that was a gun enthusiast about what first-time gun users experience. He gave me a veritable treasure trove of technical information that proved to be very valuable for a crucial moment in my story.

Research for style and technique

Sometimes you will need to research for HOW you write more than for WHAT you are writing. If your story requires a particular writing style or a different voice, you will need to do some delving into how to pull that off believably. For a story I am currently seeking representation for, one of the minor characters speaks entirely in iambic pentameter. So to make sure I got the cadence of it correctly, that meant a lot of reading and rereading of Shakespeare, Milton and Browning.

Parsing the Data

Now that you’ve collected a bunch of data for your story, the next step is organizing it all and deciding what to use and when. A lot of that will come down to your instincts for your story. You will inherently know what information is useful and which isn’t. But creating an appendix for yourself is a good exercise because you can organize the information into a format where you can easily get to what you need when you need it. And from there it’s just a matter of integrating the information seamlessly into your story (something I wrote about earlier at this post).

These are a few of the techniques I’ve employed to get the information I needed for my stories. To be honest, the process of researching is a never-ending one, as you will always be on the lookout for new data you can integrate into your stories. But if it will lead to more believable, engaging stories, then I think it would be more than worth he effort.

Here is a cool reference book about facial expression and body language that I’ve used before.

Magic: The Gathering and the Art of World Building, Pt. 2

If you’ve read my previous post about how the card game Magic The Gathering uses its cards to build worlds, you know that I feel this could be a valuable tool to help a writer flesh out the setting of his or her story. I briefly explained how I did it, but now the question becomes “how can YOU do it?”

I have a few tips.

In MTG, the cards are elements of a world: flora and fauna, people, cultures, landmarks, important events, etc. Each card has its own mechanics that tie in not only to the game, but also to the element represented. For instance, if I were to make a card for one of my characters from my new manuscript Return of the Tyrant – an elf that is the last surviving elf in his world because he killed every other elf, it would be a creature card that destroyed every other elf in play and prohibited anyone from bringing any more elves out until that elf was destroyed. Now the card itself tells the elf’s story whenever you play it. To the makers of MTG, this is called “flavor.”
Each piece of flavor you add to a given element, whether it be a picture depicting the element, or some text explaining the element, or built into how the card works, deepens the story of the element and adds new dimension to your world.

Magic: The Gathering’s Color Pie

MTG’s foundation is a color-based system that defines every aspect of the game. there are five colors, each with its own personality and methodology, and that is the lens through which every aspect of the game is focused. (broadly: red=freedom and emotion, white=order and selflessness, black=selfishness and pragmatism, green=nature and balance, blue=intellect and invention) Each culture, creature, event and landmark is seen through the view of what color ethos it most closely represents. This actually makes defining the core aspects of worldbuilding elements easier because it gives you a base to develop around. If you have a culture of stoic warriors, you might want to lean them in the direction of a red-white combination, if you want some mad scientists, you make them red and blue or green and blue, and a mafia-like organization would be white and black. A cold, calculating manipulator could be blue-black, while a classic good guy could be monowhite.

Using a Game to Discover Your Story’s Theme

By using a game to develop your world, you can also detect broad thematic elements that can help you develop your story. Every world in Magic the Gathering has an overall theme, whether it be the adventure world aspect of Zendikar to the History-reverent world of Dominaria. once you discover the themes behind your world, you can use that as an aspect of your story. for Return of the Tyrant, the theme of extinction and lost civilization became prevalent as I was developing the cards in my game.

I’ve discovered two approaches to this method that work well. The first is what I call a Tourist mentality. You are a visitor to your world, and you are merely recording the stuff you observe as you travel through it. This is good for coming up with the people, animals, vegetation, landmarks, etc. that make up your world. The second is what I call the Historian’s mentality. Your job is to archive and describe in brief the histories and cultures that shape your world. This is how events, backstories and traditions get created…and often are good incubators for spinoff and follow-up stories.

Now, you don’t have to use MTG exclusively to do this. Any game can be used this way. even such classics as Monopoly and Chess. Or better yet, you can try your hand at inventing your own tie-in game. This would be a good idea because you now have a ready-made merchandise item once your book gets published.