Creating Alternate Realities

Alternate realities and parallel earths has been a staple of storytelling since HG Wells’ The Time Machine. There is something intriguing about asking “What if” and exploring possibilities of what would the possibilities be if something that happened, instead happened differently. Exploring these possibilities can make for some very compelling stories if handled correctly.

One Event That Changes Everything

One of the fantasy stories I am seeking publication for deals with an “alternate present” which is a normal, modern world that had a singular event in the past change the course of history. Perhaps you can introduce a new circumstance into the world you’ve created, which alters the world and creates a new set of circumstances.

Start At the Ending.

Another approach is creating your alternate reality and highlighting the current differences from your original world, then going back and explaining how those changes came about. This is a good option when you already have ideas for how your alternate reality will be portrayed. Just go ahead and preset the ideas you have, then go back and explain how everything came to be later.

The Butterfly Effect

Sometimes creating an alternate reality is as simple as taking a decision one of your characters made and asking yourself what would ave happened had they made a different choice. This has been the basis for many alternate timeline stories from Marvel and DC.

An easy way to do this is to take a decision or action that was taken in the story and have your character do something else, maybe even the exact opposite of the action. That will create the catalyst for your world to change.

Ripple Effects

However you choose to approach your new alternate world, it would behoove you to do a deep dive into your new status quo and truly flesh o the details o how that world operates an how people operate within it. I advise creating a bible or appendix explaining as many details about your world as you can muster up. This will serve as the reference point for your world and establish the new rules and parameters of that reality that you will abide by as you craft your story. How is the flora and fauna changed in your new reality? How are economics and politics affected? How do people live and coexist?

Whether it be the goatee-clad evil alternate Star Trek characters, or the many alternate Earths in the Marvel and DC universes, exploring alternate realities is a great way to come up with and develop new story ideas.

Pros and Cons of Shared Universes

The Marvel Cinematic Universe was, and still is, a huge phenomenon in the world of entertainment. Never before had there been such a collection of disparate, interconnected standalone movies that all shared the same universe, which culminated in films that brought all of the franchises together. The formula was so successful that other studios sought to create their own shared universes, with not nearly as much success. But this innovation in film is just an iteration of something that had been done many times before in comic books and literature.

I define a shared universe as a collection of standalone story franchises that all interact and inhabit the same storyspace. This is different from an epic series with multiple books like Dune, or a franchise that creates multiple spinoffs like Star Trek. In a shared universe, each property can and often does work independently of any other entry into the franchise and is not dependent on familiarity with any other franchise for its own relevance. It’s like Nancy Drew having frequent team-up stories with the Hardy Boys: these are two well-established franchises that sometimes interact.

This was something that hadn’t been tried before at a major level in film, but shared universes are commonplace in literature and comic books. The most notable examples I can think of are the Marvel and DC comic book universes, Terry Pratchett’s Discworld, The Harry Potter and Fantastic Beasts franchises, and the collection of worlds and characters that define the popular trading card game Magic: The Gathering. This is a model that can be very lucrative at many levels if handled correctly. But can be disastrous if mishandled. So the question becomes whether this is a model you as a writer would want to pursue for your stories, as well as how to pull it off successfully.

WHY YOU SHOULD DO IT:

Cross promotion and marketing

Sometimes the best way to promote franshises is via other franchises. This is why successful TV shows often have “backdoor pilots,” which are episodes of the show specifically designed to spotlight a new cast of characters in hopes of sparking interest in a spinoff show. The familiarity of a property your audience is familiar with could be a great launching pad for a new property.

Franchising and branding possibilities

In many cases, the whole is very equal to the sum of its parts. Having a solid lineup of independent franchises compose your shared universe creates a feeling of community that your audience can relate to.

When one thinks of the Discworld, they probably think of their favorite book subseries like Commander Vimes & the Watch, but other series will also come to mind like the 3 Witches, Moist Von Lipwig, Rincewind & The Wizards, Susan Sto Helit, and Tiffany Aching. That familiarity only strengthens the brand of the Universe as a whole.

Building fanbases for characters and plot arcs

The added exposure of having franchises interconnected with other franchises allows for more of your audience to develop a connection with them. You can really build the fanbase of a franchise by tying it into a larger world. Likewise with plot arcs that resonate. Many of Magic: The Gatherinsg’s Planeswalker characters gained popularity and notoriety from interacting with their resident superteam The Gatewatch, as well as though the epic War of the Spark storyline.

Building a following

A shared Universe is a great way to build a following for multiple franchises at once. Your audience will take an interest in seeing what new characters and elements will be included in your universe, as well as how the established elements wold react to them.

WHY YOU SHOULDN’T DO IT

Connections can become overly convoluted and confusing

The more elements you add to a universe, the more potential there is for things to get confusing. It can become a puzzle figuring out how everything and everyone fits together and relates. In he 80s and 90s, DC Comics had to have two massive comic book events to clean up their convoluted issues: the first one dealing with their plethora of different versions of the same heroes and worlds (Crisis on Infinite Earths), and then one to fix their inconsistent historical timeline (Zero Hour). You have to keep careful track of each element you introduce into your universe, and that in itself comes with issues, as I will elaborate on in a couple of paragraphs.

Forcing your audience to follow everything

A big problem with shared universes is that a newbie may see all of the interconnected franchises and feel intimidated. If there is no real jumping on point, they will feel that they have missed too much to get on board, or that following all of the disparate stories just to see how they connect or so that they won’t be left in the dark when a story comes down the line that references the past is too intimidating. This was a problem that some people had with Avengers: Infinity War and Avengers: Endgame. Those films were rewards for longtime fans, but newcomers had a hard time figuring out what was going on and why.

Keeping track of all the details

Your bookkeeping gets way more extensive with a shared universe, because there are so many more story details to keep track of. Everything has to be consistent across franchises, especially in areas where they overlap. And fans of your shared universe will quickly cry foul if they find something that doesn’t line up correctly. It can be quite tedious to double check everything to make sure there are no discrepancies, especially if your universe consists of a lot of interacting franchises.

The story never ends

Another issue that might become a problem is the pressure to continue adding to your universe and keep it growing. It becomes increasingly harder to add a standalone story, because your readers will always ask what ramifications that story will have on the universe overall, and if any future changes in the universe will have an effect on what happened in that story. This is an area where the dreaded story retcon can come into play, where you literally change the events of your past stories ipso facto to better fit your current narrative. As a general rule, you want to avoid retcons unless there is truly no other way to make what you have now work within the current narrative.

Here are some offhand examples of well-done shared universes.

Marvel and DC comic universes

Marvel Cinematic Universe

DC TV Universe (BKA The Arrowverse)

Harry Potter/Fantastic Beasts

Terry Pratchett’s Discworld

Magic: The Gathering Multiverse

The Glass Movie trilogy

The Law & Order series of TV shows

The Chicago shows series of TV shows

Th CSI series of TV shows.

In a future post I will offer some quick tips on creating your own shared universe, and ways to avoid certain pitfalls. I will also talk about how I approached creating a shared universe for two of my webcomics, The Seizure and Weekend Heroes.

Dear Warren Elliss…

Just for laughs, here is an open letter I wrote to Sci-fi & comic book writer Warren Ellis back in 2001 on the evolution of the comics industry. Let’s see if my opinion then holds up to what the industry is like today…

Hey, Warren (and anyone else reading this).

Just finished a couple of your essay books, namely COME IN ALONE and FROM THE DESK. Brilliant stuff, and I agree with nearly all of it. I love reading up on creator’s opinions on the industry and on the craft. As an aspiring writer and lover of comics myself, I always gain new insights from what you all have to say, whether I agree with it or not. Comics were the reason I started writing and drawing, and it led me to a Graphic Design degree and three finished novels I’m seeking publication for (Okay, one was already published, but by a vanity house. I got suckered into thinking they were legit, so that doesn’t count).

Like I said, I agree a lot with what you say about diversifying the comics market past the superhero, and I think the industry takes stabs at it periodically, with mixed results. I remember the brief time that fantasy comics like Tellos and Battle Chasers were all the rage, and that was followed by the boom of crime comics such as 100 Bullets, Powers and Losers. And then there were the 80’s licensed comics, which were big for a little bit (actually they DID bring back the Micronauts like a lot of these geex were begging for, but ironically, nobody bought it). And now Marvel’s trying on the sneak to bring back romance comics (at least, it seems that way to me).

I try when I can to support new comics ideas and independent publishers. If the premise on a book is intriguing enough, or if the buzz on a book is big enough, and I can afford it, then I’ll add a non-Marvel/DC/Image/DHP book to my usual pulls (currently Fred Perry’s GoldDigger, New Avengers, Joesph Linsner’s Dawn and The Green Lantern Corps). I want to be one of the geex telling the world “I told you so” when the next Ninja Turtles or The Crow or Road To Perdition becomes a worldwide phenomenon. I loved telling the movie geex drooling over Frank’s awesome SIN CITY flick that “the books were better.”

I am blessed to have also dealt with comics shops that heavily support books that are alternatives to the superhero, also (too bad the majority of them are out of business now). The one I currently get my books from is big into that. They display their independent stuff right next to their mainstream stuff, and the staff talks with the customers and encourages them often to try some of the non Marvel/DC stuff. Also, when people come in and request specific books they often order a few copies for others to try out, too. They were big supporters of Alias (that umbrella publisher of various indie studios) and a lot of people who frequent that store gave Alias a chance. Ditto with Antarctic, Crossgen (RIP), Devil’s Due and Dreamwave (also RIP). I do wish they’d carry more Oni, but I’m splitting hairs.

I think the industry has taken a shift towards some of the things you’ve been preaching about. Publishers are now expanding their book marketing way beyond the comic store crowd, and I’m seeing Marvel comics in supermarkets next to the magazines. The Graphic novels section in the bookstores is constantly growing, and there’s been a big push to get readers buying commix in new and unique ways. The cross pollination of commix into other media (Video Games and Movies, most notably) hasn’t hurt. Publishers are now also realizing the selling power a well-known or highly reputed creator has. I think that’s part of why Bendis and Millar write 75% of the Marvel Universe (with Claremont getting the other 25%), why Johns writes roughly 75% of the DCU, and why Jim Lee draws damn near every cover for DC. I think it’s only a matter of time before we get that Powerpuff Girls book written by Johns and illustrated by Lee, BTW.

In my hometown, surprisingly enough, the biggest and best place for quality comix has been the library, with its ever-increasing collection of graphic novels and TPBs. It’s the latest trend in libraries, apparently. They stockpile these things and hope it draws in more young readers (or in my town’s case, it gets the all the brats hanging out at the library after school waiting for the bus or surfing blackplanet.com on the library’s computers to actually pick up a book while they’re there). And only half of the books they get are of the Superhero, Marvel/DC variety. True, a bunch of it is manga, but I’ve also used the library to pick up lots of great Graphic Novels and trade paperbacks I wouldn’t been able to afford by myself – stuff like Little White Mouse, Blankets and Persepolis. I recommend stuff to them all of the time, and they go out and get it. One time, they even had all of their American Splendor Books on display next to the DVD of the movie!

That all being said, I still love the Marvel/DC superheroes and make no apologies for it. At their best they are iconic, excellently designed characters who use their unique abilities to solve unique problems, mostly in spectacular and creative ways. To me, superheroes speak to the ability in everyone to find a way, to overcome and to make things happen. It’s great to see these heroes put to the ultimate test in so many different ways, to see them pushed to their breaking point and beyond, to see how they make it through and whether or not they compromise their principles in the process. These guys are metaphors of aspects of the human condition, the everyday trials and tribulations we all go through except with the volume turned up 100-fold, the stakes incredibly higher and the clothes tighter and stretchier (unless you’re Brittney Spears or Lil Kim, in which case that last point is debatable). It’s great entertainment, when handled with intelligence, creativity and integrity. In my opinion, the principles in superhero stories are prevalent in all great stories. James Bond is a superhero. Hari Seldon from the Foundation series is a superhero. La Femme Nikita is a Superhero. Stone Cold Steve Austin is a superhero. The CSI guys are portrayed in a superheroic light, as has been George W. Bush at times. In fact, I even believe that King David and Jesus Christ are superheroes! No one can tell me that the feats of the great people in the Bible aren’t comparable to today’s superhero stories (I’m also unapologetically Christian).

I agree that it’s ridiculous how superheroes dominate the industry, but I still believe there is a place for good superhero stories. I’ll read a good Green Lantern comic (the Kyle Rayner one) just as quickly as I’ll read an issue of Scud the Disposable Assassin. I love the vast ensemble cast of GoldDigger as much as I love watching how the disparate personalities in New Avengers try to coexist. I enjoy the epic, widespread, unpredictable mayhem in Infinite Crisis as much as I enjoy the terse, understated, controlled action in Usagi Yojimbo. I respect Bone as much as I respect Astro City. I just wish I was filthy stinking rich, so I could buy every single book that I want to read and support. I also wish I was rich so I could pay these ridiculous gas prices, but that’s another rant altogether.

But don’t mind me. I’m just a ranting and raving comic book geek who’s only real wish is to see more well-written, quality black characters in comic books. (God bless Grant for putting two of us in 7 Soldiers. How much you want to bet he kills one of them off?) Hopefully someday you’ll be mentioning me in one of your essays in the same breath as your other writing buddies like Grant, Mark Waid and Garth Ennis.

Take care, and keep writing the cutting edge stuff.

To everyone else: Ellis has written a TON of awesome stories, both in comic book and prose form. This one is by far my favorite.