The Failure of Crossgen Comics

Crossgen Comics founder Mark Alessi’s death went by relatively unnoticed, as opposed to his comic book contemporary Stan Lee. Which is sad considering Alessi was also a trailblazer in the industry. I remember when I stumbled across Marvel’s redux of the CrossGen Line of comics while in a comic shop a few years back. For those who don’t know or don’t remember, Crossgen was a revolutionary line of comics started by Alessi, who took a more corporate and businesslike approach to making comics. His line of comics focused on more nontraditional fare like Sci-fi and high fantasy, employed established writers like Ron Marz (Green Lantern) and Mark Waid (The Flash), and broke out new superstar artists. Alessi employed a different approach to how a comics company operated, bringing in its artists and writers as employees with salaries and corporate benefits instead of the work-for-hire, contract model used by Marvel and DC. The guaranteed pay was a huge selling point for top notch writing talent. Its first four books were very well-received and set the stage for an expansion of the comic line.

So if CrossGen was so successful then, you might wonder what the heck they were doing as an imprint of Marvel?

I believe the mistakes Crossgen made are the mistakes that a lot of upstart companies made. The biggest one is overexpansion. Crossgen’s first four titles (Sigil, Mystic, Meridian and Scion, respectively) were successful, so they added a few more books to their lineup (Crossgen Chronicles, Sojurn, the First and Negation) and they in turn begat more books (Ruse, Route 666, Way of the Rat and The Path), which was followed up by EVEN MORE titles (I’m going to stop naming them now), all within the span of three years. Simply put, there wasn’t enough shelf space at comic shops, and certainly not enough comic readers to support all of those books. Crossgen couldn’t keep it up, and they eventually went bankrupt. One of their comics got movie optioned by Disney, and eventually the rest of their assets were scooped up by Disney, who passed them off to Marvel, who published a couple of paltry book before letting the imprint die on the vine.

For the record, I DID NOT LIKE Marvel’s treatment of the Crossgen properties. I had a chance to read a few of the originals, and I found the storytelling to be excellent, and I don’t like that Marvel did nothing to preserve, rehash or continue the original storylines and characters (with the exception of Ruse, which is still true to the original). It flies in the face of everything the original Crossgen had set up. But that’s neither here nor there.

So how did having so many titles work against Crossgen? Simple: they spread themselves too thin too fast. I believe they assumed their growth in readership could sustain more titles.

Furthermore, they expanded into a lot of uncharted genres at once. This was also a mistake. They were making books about everything from spies to pirates. Nowadays, horror books are all the rage, but Route 666 was among the first mainstream books to explore it. The book was before its time, and people weren’t ready for it. Now, if a regular business took a gamble like that, most folk would think it too big a risk, but since it’s “only” comics, it would turn out okay. It didn’t. Trying to please everyone at once usually winds up with you pleasing nobody.

The final straw was announcing a creator-owned imprint, which they had neither the means nor truly the intent to support. That idea was stillborn, and a harbinger of the fall of the company to come.

My theory is that in it’s intent to be on the same level as the Marvels and DCs, and even Image and Dark Horse, they expanded too far too fast, and put out more product than their customers could support, without taking the proper moves to bring in new customers (yet another business mistake). They put out these new books with a minimum of marketing and promotion and expected the books to either sell themselves or for their loyal Crossgen readers to shell out more money to try the new stuff. A big company like McDonald’s might be able to get away with that: a small company like Fatburger can’t. Crossgen should have paced themselves better and taken the time to heavily market each book using media outside of the usual comics venues (ie comic shop ads, comic cons and the old Wizard magazine). The internet was pretty strong by then, also. They should have utilized that resource better, also.

Personally, I feel that if they had simply stuck to their original four books, (maybe with two or three hit books like Sojurn, Negation and Ruse – basically keeping their book lineup small) and devoted more time and resources to heavily promoting those books, then Crossgen would still be an independent company, maybe with success comparable to the big four, which would put them in a much better position to expand and maybe land a few movie deals (one of their books, Abadazad, was in this process when Crossgen went under. Too little, too late, I guess). With the popularity of horror books and comic based movies at an all-time high, now would be the perfect time to strike with those.

So for all you aspiring entrepreneurs, let this be a lesson to you. Try not to overextend your reach too fast. Once you’ve found a niche you’re successful with, focus on building up what works, and expand within reason, making sure that each step you take is on solid ground before taking the next one. Research the market you’re in and make sure that it can support your new expansion idea. If it can’t, then there is nothing wrong with taking an idea before its time and letting it marinate until you and the market are ready for it. There’s nothing wrong with taking risks, but make sure you understand what you’re risking. And if there’s anyway you can minimize the risk, do so.

If you want to relive the glory days of Crossgen, they still have books available. Here’s one of their better titles.

Interview with Malcolm Harris

Another accomplished and talented guy in my network is Malcolm Harris. He has created everything from Comic Books and Graphic Novels, to tabletop Role Playing Games, to High fantasy novels. He is very meticulous and dedicated when crafting his worlds and characters, and you will see the results of that when you read or play his work.

What inspires your writing?

I’ believe if you are a writer you must write. Life and living, in that case, become the inspiration and vice versa. As a wise man once said (Okay I’m actually quoting myself, so maybe not wises but.. you get it.) I’ don’t swing the hammer, the hammer swings me.

What is your process of developing characters?

I write short stories with them, I run scenarios in my mind and I build stories and lists of likes and dislikes. If you want to make a great character you should have info on them the reader will never know. Like every gift on every birthday.

Did you start with a story outline or did you make it up as you went along?

I’m one of those crazy people believe if you place the characters in a situation and let them run free in your imagination they will tell the story. It’s my job to write down and organize that story.

How much research did you need for your story?

My novel Adventures born: Taking the high road took a lot as I really wanted to give it a sense of history. The Nyumbani people in my world language is based on Swahili and lots of African cultures mixed with a lot of old African American culture. Also Aerix, the world of my novel is 19th century America if colonization and the history of the world was different… hint magic is the ultimate equalizer. So I looked at history and thought what would change if magic or actual miracle-based religion was in the mix. So yeah lots of research.

What researching methods did you use?

I read a lot, the internet and I have a host of friends and family who are historians who I can ask questions to.

Did you draw on personal experience?

Yes of course. Experience is a great teacher. With my graphic novels, I looked at people who I knew and interactions. With my novel, it was more personal. One of the main family in the novel is my family only in a fantasy setting. It’s the African American experience only with magic, lol

How did you publish?

Self Publish.

Why did you do it that way?

I control my content and I have a higher profit margin. Any mistakes are mine but so are the rewards.

How long did it take to land representation?

I’ve been represented for over a decade. It came right after my first graphic novel witch girls was optioned as a movie (never made) and I wrote the first draft of the script.

Who did your cover and marketing?

I did the cover on my Novel, my other books by various artist. I love working with artist and a big shout out to Ewelina Avionetca Mroczkowska and Abby Soto, to of the best artist around for a lot of Princess Lucinda and Witch Girls covers. As for marketing, That’s my agent and me. I love marketing, I spreading the word and doing signings and cons. A hint to would be writers, shyness is bad for success.

How many revisions did it take to get a publishable book?

Seven is my number. Although it depends on the book. The princess Lucinda Graphic Novels took three, but that’s because I wrote it first as a spec movie script. Then I did a revision as one graphic novel then as three.

How did your background in Role Playing Games help with creating your fantasy story?

Rules, as a game designer, I built the rules of my world, how everything works. My characters are stated on paper and in my head so their limits are defined as are the rules of the world. For instance, I know how much damage an injury does and how much a healer can heal or how a spell is cast and how its resisted… and so on. That kind of thing gives an order o a fantastic world. I also LARP with a group called Amtgard. Unlike most LARPs which are very “light” on combat, Amtgard is down and dirt and heavy on it. I swing my battle ax and you feel it, and you might land on your bottom. In fantasy novels, people have to guess how magic changes a battle or how it works. I don’t: I’ve “seen” it. That gives a unique visceral feel for the combat in what I write.

What are the differences between writing for comic books and writing regular prose?

Comics are is a visual medium so you work with the artist to use that for a better story. It’s also faster. With prose, I can take my time and build characters. Also the comic is a script while Prose isn’t.

What are you writing now?

The sequel to my novel, two tabletop RPGs and lots of short stories.

What is your advice to other writers?

Write, yeah that sounds obvious, but a lot of people are so afraid of failure or think they don’t have time. But simply put, if you do not write, you are not a writer, so write! Perfection is a lie and believing in it is a chain that will hold you down. Just do it, make mistakes, get better, do your best and “don’t be afraid be relentless “. (that’s me quoting myself again)

Be sure to check out Malcolm’s latest Novel, Adventurers Born: Taking the High Road!