How to Write a Trilogy

Trilogies are a holy grail in storytelling. They make any story larger and grander, and can create a real connection over time between the reader and the central characers. I’m in the process of writing my own trilogy, so I thought I’d do some digging into what makes trilogies work. I found a bunch of great advice on a bunch of other blogs, so I thought I’d share my findings with you, along with some of my own observations from writing my own trilogy.

  1. The first part of the story must be able to stand on its own merits. The Master & Commander series of books are quite popular, but when adapted for screen, never made it past the first movie (despite the movie being pretty damned good and making a lot of money). The lesson is that you cannot assume that your storyarc will make it to book two. Make sure your first story is strong and well-told and can work as a standalone story.
  2. Part two takes everything that worked about part one and ramps everything up, the stakes are higher, the character swings are bolder, and the consequences more severe. And part three is the closure where story arcs conclude and loose ends are tied up.
  3. Throughout the stories, there have to be details, thematic or otherwise, that tie the three stories together. Ideally, your reader should be able to sit and go through all three stories in one sitting and feel that they have read one complete narrative.
  4. To piggyback off of point one: each part of the trilogy has to work as a self-contained story within itself while at the same time advancing the overall narrative. You never know which story will be somebody’s jumping-on point, so you want to make sure they get a complete story in that one instance, whether they are reading part one or part three. At the same time, the most successful trilogies have a narrative thread that develops over the course of the series. It could be a plot arc or a character development arc, or even a setting/environmental arc. I’m a huge James Bond fan, and I love each of its 25+ movies, but the stories pitting him against Spectre and Ernst Starvo Blofeld resonate the most with me because the rivalry between the two is built and developed over the course of multiple stories (i.e. Dr, No through Diamonds are Forever was an excellent build, as was Casino Royale through Spectre). Likewise, the original Foundation Trilogy chronicled the fall of the Galactic Empire and the rise of the Foundation over the course of many generations.

For me, a good trilogy is a prime example of the 3 act rule that I spoke of in earlier posts, just in a bigger package and working at a Meta level. To review, Magic: The Gathering Head of R&D Mark Rosewater (who also wrote episodes of Roseanne) described the process in three steps: 1) get your protagonist stuck up a tree. 2) throw rocks at them. 3) get your character down from the tree. This works withn the confines of a regular story, but it also works within a trilogy. The first story gets your character stuck up the tree. Even within your protagonist’s resolution of the story’s central plot, there are seeds planted which show that the greater problem has not been solved yet. Think Star Wars: yes, the Death Star was destroyed, but the Empire still rules the galaxy, and the big bad (Darth Vader) was still out there to create havoc in a future movie. The second story raises the stakes and truly puts the heroes in jeopardy of not completing their overall goal; like in Empire Strikes Back, where Luke and Company were dealt devastating blows by Vader, Palpatine and the Empire and the only central plot of the story was whether our heroes could survive it all and make it to the end of the movie. And the third story ties everything together and resolves everything, like in Return of the Jedi where Luke finally redeems his father and destroys the leader of the Empire…along with another Death Star.

There are a lot of things to keep in mind if you are planning a trilogy, but then there are added challenges if a story you originally hadn’t intended on expanding organically develops into something that needs more installments. Maybe your standalone story is so successful that your fans of your publisher demand a follow-up or two. Or maybe you have so much going on in your sequel that you can’t contain it all in one book. In those instances, the best thing to do is to do a deep dive into the world you created in book one. Pick out as many aspects of the settings, plots, subplots and characters that could be explored, and find an overall theme you can build an overarching narrative from that can carry multiple books.

So if you are hankering for a good narrative challenge, try taking one of your stories and expanding it into a 3-part saga. You might discover some new things about your world that will only serve to enhance your original idea.

Interview with Jonis Agee

Jonis Agee is most likely the highest-profiled author I know. She is critically acclaimed, and has won more than her share of literary awards. She also has the distinction of being one of my creative writing teachers at the University of Michigan. I learned a ton about the craft of storytelling from her, and it is an honor to post her insights on her writing process here. Get more information about her and her books at her website jonisagee.com.

What inspires your writing?

This is a good question. I have to stop and think because it changes all the time, and it has changed over the years each time someone asks it. I always knew I would be a writer, even before I began to write. It just came to me that that would be my job. And it’s a great one! All kinds of things move me to write: it’s a form of talking to others, sharing things that move me, disturb me, fill me with happiness and beauty or outrage and a search for meaning and understanding. Each story, poem, or book I write is an investigation of something that is happening or has happened that I want to explore and address. My latest novel, The Bones of Paradise built up over fifteen years of thinking about and visiting the site of the Wounded Knee Massacre, for instance. When I was told the story of what generations of ranchers did to the oldest son to guarantee their legacy, I was moved by another form of injustice and found a way to yoke the stories together to build the novel. I am currently writing a novel set in the Missouri Ozarks during the Civil War and 1930 with the building of Bagnell Dam and the Lake of the Ozarks. It explores the ongoing issues of racial, social and economic tension and the injustices that have never been resolved there. My people are from that part of the country and I have spent a lifetime trying to understand them. I guess that’s what finally moves me: the urge to tell people’s stories, people who are historically forgotten or ignored, working people and people whose lives are troubled, people who rise above their circumstances and search for dignity and meaning, and people who go the opposite direction.

What is your process of developing characters?

I collect old, historical pictures, the kind you find in junk shops and antique stores. I look for the faces and scenes that seem to speak to me, and then I began to listen to the stories they might have to tell. Sometimes a character will appear before a picture, and Flannery O’Connor style, I will hear their voice speaking and begin to write their words and feel their world unfold around them, a scene or story that led up to the words they spoke. I quickly have to find out where a character is, specifically, what the place is in detail. I guess I’m pretty literal about place and setting. The minute I see them in a place, watch them move around, I begin to know them. I work to get them to take over the story, to let the unexpected happen. I love how Toni Morrison lets her characters do good and bad things, regardless of where they fall on the axis of morality, so I try to open myself and the characters to those other sides of themselves. If I have a character who seems too good to be true, they usually are, so I roughen them up by seeing what is petty, mean, small or hidden inside them. We all have those moments where we don’t do or say the right thing for a whole variety of reasons, and to make a complete portrait of a human being we need that aspect too. The same is true of characters who are so dark or evil that they’re wooden tropes. I will write from their point of view, trying to get them to reveal their own story of themselves, how they see the world and what they are, which can bring some deeper understanding to the character for the reader. Or I look for what they love, without reservation, what they love so wholeheartedly that they are briefly disarmed in the embrace of that creature or thing. In one novel I discovered that a bad man, a truly bad man, really loved his dog. I mean, he treated that dog as if it were a girlfriend or a brother he never had. It had a terrific life, and seeing that capacity for positive feeling in that bad man, made him more complex and interesting. Another thing I do to develop characters is figure out what their dreams, desires, fantasies, nightmares, fears, and histories are. That takes a long time, but it’s key to grasping what a person is. I noticed several years ago when I was writing South of Resurrection that I had this urge to explain my characters psychologically too much when I was writing, I kept getting stuck on the word “because” and it was a real problem because I don’t have an advanced degree in psychology. Also, I was using too much of the pop psychology that was bombarding the media. Most importantly, my characters were tipping over into types because they were simply the result of a designated trauma. I made a rule then, that freed both the characters and me the writer: I could not use the word “because.” Characters acted and felt certain things without me having to pause for long and simpleminded diagrams of their mental health. I discovered that it’s important to let characters simply act and suffer or enjoy the results of that action, that we don’t always know or need to know or can know the root cause of behavior, that is what makes us interesting and worthy of spending time with, I believe.

Did you Start with a story outline or did you make it up as you went along?

I wish I could outline my stories. It would make the writing go faster I think. But, no, I never outline. I’m just lazy enough that if I know how the story turns out, how and when the angles of change occur, then I get bored and don’t want to write the whole thing. I have to be surprised by the characters and the story. I often hear or see the opening, and then I go to work to figure out how this all started and what these people are going to do next.

How much research did you need for your story?

With the novels I do a lot of research, whether it’s concerning place or historical events and place. Always place has to be researched. For instance, I have to know what plants, trees, animals, birds, weather, sky, water, houses, economic issues, ethnic, racial, religions are in a place. I read histories of a place regardless of whether the novel is historical or not. If it is historical, for instance, The River Wife, set in the New Madrid area of Missouri, the New Madrid earthquake was the big inciting event for the novel. It was also the biggest earthquake in North America, with aftershocks lasting a year. The old town of New Madrid was taken by the Mississippi River then, and the land developed swamp and sand boils and bottomless springs. I spent time learning about earthquakes, the Civil War since a decisive battle over the control of the Mississippi River and war supplies occurred at New Madrid, cotton growing, the depression and prohibition, Hot Springs, Arkansas, and women’s rights in those periods. I had to learn about architecture of the time before the Civil War and Audubon who wandered in the region teaching young women to paint while he researched and drew birds. I read his letters, and he became a character in the novel. When I write historical novels, it usually takes me longer, say six years because the writing is slowed by research.

What researching methods did you use?

I go to the place where I am setting my novel usually. I drive around. I meet people, listen to their stories, how they see their world. I visit the historical museums in the little towns where I am going to put my story. I read a general history or two of the state or the region to get a sense of how the region developed. The Sand Hills of Nebraska where I have placed three of my novels, including the most recent, The Bones of Paradise, I did a great deal of research into the Lakota people who originally roamed the region until they were forced onto the reservations in South Dakota just over the Nebraska border. I spent time on Rosebud primarily but visited Pine Ridge too. I read a great deal, of course, about history, religion, and everyday life. Because the land itself is the source of every aspect of life out there, I had to research grasslands, cattle management such as diseases and the economics, and explore life in very small, isolated towns and ranches. I do a lot of just poking around to discover what stories are in a place, how the people there exist, how they get along and don’t. I read the small town weekly newspapers too. I used to look into the phone books to see what businesses were there, the names of people. That’s harder now, of course.

Did you draw on personal experience?

Always. That’s why I go to the place I’m writing about and put myself into the world, to see what it will send back. I have found scenes and plot lines and characters using this method. I sometimes draw on my own history. It’s impossible not to. But I don’t see myself as someone who writes autobiographically. I inhabit the worlds of my stories through my imagination. That’s what gives me the greatest pleasure, allows me to live a much broader and fuller life than I would otherwise. Reading and writing are absolutely linked in this way for me.

How did your publish?

I began writing as a poet, and my first published book was a long poem of ninety pages, with Truck Press, a small literary press. Then I turned to fiction and published two collections of stories with small literary presses, followed by my first novel which was published by what is now a division of Random House. All my novels have been published by large New York presses, and my last four short story collections have been published by Coffee House Press, which has grown to have a significant national presence as a literary, non profit press.

Why did you do it that way?

I didn’t plan it out this way. I actually got a literary agent when he was judging for the National Endowment for the Arts Literature Fellowship in Fiction. He liked my work. Many years later, when I had a novel, I won a Loft McKnight Fellowship in Fiction, and they printed a booklet of our fiction and sent it to Editors at big presses in New York. An editor, Jane von Mehren, liked my work, contacted me, and we sold her the novel I had been working on for eight years. She was my editor for the first five novels until she became a literary agent. The editor of my latest novel, Bones of Paradise published by William Morrow, was Jessica Williams, and she did an excellent job. Meanwhile, my short story collections seemed a better fit for Coffee House Press. They keep the books in print and give me the latitude I need to take risks with my writing and subject matter. It works for all of us.

How long did it take to land representation for your latest novel?

I sent novel drafts to my agent for about six months, and then she began to submit it. It took about a month or so to sell it to Jessica Williams at William Morrow. I try to wait until I think the novel is pretty much done before I send it to my agent, and then I make revisions as she suggests. My husband, writer Brent Spencer, is my first reader.

What advice would you have for writers looking to publish the way you published?   

For novels, find a good strong story with characters that readers want to care about even if they are not paragons of virtue. Write enough drafts that it doesn’t need a ton of work on revision. Query agents, friends, other writers with agents, etc. to get an agent if you are looking to publish commercially in New York.  Get help with a good query letter for agents. Don’t expect agents and editors to do the kind of editing you read about in the past. Everyone is overworked. If you are interested in smaller, literary presses, look at what they publish and check out their websites for submission guidelines. Again, have the book in final form.

Do you use beta readers? No.

How many revisions did it take to get a final draft of you most recent novel?

At least six. I usually write complete drafts and end up throwing some of them away, restarting, reconceiving, etc. I apologize to the trees of the world. I print out each version. Each draft is too long, especially early on…say 700 pages or so. I spend time at the end of the process cutting and compressing. That is the really painful part.

What are some of your methods for establishing a believable and immersive setting you stories? 

I look for the smallest parts after establishing the big frame of a setting. I think of those long sweeping shots of the opening of films, or of the close up camera shot that gradually pulls out. I try to find where dust is, in the air, on character clothing maybe, on tables, etc. I think about what fills interior spaces in terms of “stuff” and what accumulates that indicates our living in a place. I addressed some of the business of place earlier in my comments because it’s so important to me and my storytelling.

What are you writing now?

I’m just finishing a new collection of stories that are very different for me. They cross into fable, myth, fantasy, surrealism, you name it. They explore the intersections of realism and fable or myth that create reality.

As I noted above, I am also writing a new novel, which I hope to finish this year.

What is your advice to other writers?

Write. Read. Write some more. Enjoy your job! Seriously, if you are a writer, you were chosen as much as you chose it. Throw yourself and everything you have into it! Our village is relying on us to tell their stories.

Her latest novel is The Bones of Paradise. Go get your copy now!

People Are Twitchy

Have you ever seen actors accept awards for their performances and wonder what made their performances stand out so much from the performances of their peers? Or read a story and wonder what it was that made a character seem so real and relatable to you? The answer to both questions usually lies in nuance. Beyond the broad brush strokes of who a character is supposed to be and how he or she is supposed to be portrayed, it is the details and minor tics of that performances that make a character seem more real and more human. These small behaviors and tics can often give away more information about the character than some of their major decisions and character traits. If you want to make your characters more real to the reader, you want to tap into these small actions.

I say that people are twitchy because it is a rare occasion when someone is standing perfectly still doing absolutely nothing. Even when people are doing something as menial as walking or having conversation, there are tics, facial expressions and body language that helps convey what is truly on their minds and how they feel about their current situation.

This is a key to avoiding having talking heads in a conversation, or even spending too much time in the inner thoughts of a character. You can break up all of that by showing even some small actions or movements. It could be a character folding their arms defiantly, or tapping their feet impatiently. It could be a character nervously picking at their facial hair or at a scar, or a character swaying back and forth as they speak. When a woman touches a man’s hand during a conversation, she is looking for a connection. A lot of people wave their arms and hands to emphasize what they are talking about, and they do it subconsciously without even knowing that they do it.

Facial expression gives a lot away without the character having to say of think anything, too. Study how the human face contorts with different emotions and thoughts. Eyes widen, narrow or dilate. Jaws drop, lips purse, brows furrow or raise, nostrils flare, ears perk. This adds to your story in that they are very visual cues to how a character is behaving that a reader can see in their mind’s eye.

The best moment to introduce these small behaviors is when a character has to react to something. You can give away a lot about what your characters think or feel about the new information you have presented with them without having to resort to them directly saying something, or without having to delve into their thought processes and spell out what they are thinking and how they feel. When fists clench, someone is readying for a fight, whether or not a punch is ever thrown.

This is also good for enhancing action, where there is a lot of stuff happening in your scene. If you want to show what a character is thinking without risking a stop in the action to process their inner thoughts, then show it through their body language and facial expression. Is your protagonist tired from chasing the bad guy through the streets? Then show them stopping to catch their breath, hunched over, clutching their thighs with both hands, panting heavily with their eyes squinted shut. It’s a very visual indicator of what state your character is in at the moment, and it says a lot more than trying to explain how tired they are.

You can even use these nuances to mislead. How often have you seen instances where somebody is saying one thing, but you can tell that they don’t mean what they say? Body language and facial tics can be a dead giveaway to when someone is being insincere, or when they are deliberately trying to mislead. Even when someone is trying to control their body language to mask their true feelings, you can often tell when they are acting.

You can define characters by their facial expression and body language. Maybe your heroine twirls her hair when she is nervous, or maybe your villain has a particular hand gesture he does with his index finger and thumb when he is trying to emphasize his point. This is a way you can give your characters added depth and make them recognizable.

Adding more subtle and nuanced behavior makes your characters more human and relatable. It also has the added benefit of helping add to your word count. So the next time you write, be sure to add some of these details to how your characters interact with their worlds.

Take a Baby Step

I believe every writer has dealt with writer’s block in some way, shape or form. Even when it’s not as extreme as staring at a blank screen and not knowing where to start, you can and oftentimes will encounter situations where you don’t know what to write next. Maybe you have a vital character you haven’t quite figured out yet, or a situation your characters are in that you haven’t figured out how they get out of. Maybe you have something brewing in your mind’s eye but can’t figure out the write way to get that vision in words. Either way, you will be faced with a situation where you won’t know what to write next.

There are a number of solutions to get the creative juices flowing and the words pouring out again, but I’m going to focus on one approach in partcular. I use it often when I get stuck. Heck, I use it often when I’m wring these blog posts. I’m actually doingit right now: as I write this, I’m also adding bits and pieces to 5 other blog posts.

Question: how do you eat an elephant?

Answer: one bite at a time.

Even if you can’t do everything, you can at least do something. Making progress is making progress, If you can add even the smallest tidbit to your writing piece; a sentence here, an idea there, a note you might want to come back and develop or a germ of a character idea you might want to explore, or some tidbit of useful data you fond researching on Google; then you are still actively growing and cultivating your story, and it all counts. That small piece of information you added could be the catalyst to opening a flood of new content, or be the inspirationt hat erases yor writer’s block and gets you going.

I do it quite often, and not just for this blog. If I’m stuck on a story, I don’t sit and pore over it for too long. I’ll just add a few sentences or a new plot point I’ll want to work towards or maybe some backstory elements I’ll want to come back to. Heck, for the book series I’m working on, I’ll even jot notes and ideas down for future books, with the full intent on planting seeds for those plot developments somewhere in my current story. Every little bit helps, and it all counts.

So do this exercise for a story you are currently stuck on. Look at the current situation your characters are in, and ask one of them, any one of them, what they think of the situation. Make them tell you in exactly one sentence. Then write it down.

That’s it.

One sentence.

If nothing else comes to mind, that’s okay. Leave it there and try again tomorrow. If your character has more to say, then keep going. But don’t put any pressure on youself to add more than your imagination can generate right now. Be happy with that one sentence…for now.

The next step is to see if you can add another sentence tomorrow. Sooner or later these sentences will start to string themselves together, your creative juices will flow and you’ll be hammering out entire paragraphs, scenes and chapters. But you don’t have to rush it or force it. Heck, when I was writing Double Entry, I made progress when I was stuck by literally having my protagonist say out loud that he didn’t know what was going to happen next, which mirrored how I felt at the time. Other charatcers had a response to that, and that conversation between them turned into a pivotal scene in the book.

Even a 1000 mile journey will get shorter with every inch of progression. And a baby step is still a step. If you can add something – anything – to your story to help it advance, no matter how small, then you have helped advanced your story forward, and have taken a step towards the creative breakthrough that will help you make significant progress in your story. So what are you waiting for? Add something to your story right now!

How Storytelling Applies to Other Types of Writing

If you have been reading my blog regularly, you know that my main focus has been on improving as a storyteller. But also if you’ve read my author interviews, you would see that many of the authors I have interviewed wrote nonfiction books. There is much more to writing than just writing fiction. There are nonfiction writers, marketing writers, journalists, technical writers, essayists, and a plethora of other forms of writing that people engage in.

But I maintain that storytelling can be, and often is, a crucial aspect in all forms of writing, above and beyond just fiction.

Storytelling makes any writing more engaging

Anyone that has read a textbook for class or research knows that a lot of writing can be dry and uninteresting. It is a reason why a lot of people dread reading. A good story takes the reader on a journey where they follow how everything progresses over time. The way you write your piece can take your readers on that journey. The reader in now invested in the narrative you are presenting, and wondering how, or even if, the subject you are presenting can solve the problem you have created. Now your reader wants to know more about the subject you are writing about. They want to know the details because each detail you present could be part of the solution to the problem, or even present more problems that need to be resolved. It’s human nature: if you witness something begin that catches your attention, you will naturally want to see it through to its completion. You can use that to your advantage.

Benefits of adding a storytelling element to your writing

Making your writing piece into a story helps make your point more digestible. Your writing is no longer just a stream of facts statistics and ideas. There is a definitive, driving point to what you have written, and all of your supporting information now has a clear direction it is pointing in. If you are marketing, or writing to sell something, telling a story help the reader envision themselves in the situation where your product or service would be beneficial. That way they can better visualize the benefit your service or product will bring to them.

Creating a narrative.

The classic 3-act structure can be used in any setting. Simply, put, act one presents a problem, act two is the process of trying to solve the problem, and act there is the resolution of the problem. So now the question becomes how to compile your writings to fit this structure. Here is a simple, three-step way to do hat.

1. Find The Problem

Whatever you are writing about, whether it be advice you are giving, a product or service you are trying to promote, a theory you are trying to explain, or an explanation of how something works, it is in response to something that created a need for what you are writing about. Start by pinpointing where exactly that need was generated. This is the beginning of your story.

2. Find The Solution

Whatever conclusion you were going o write about, whether it actually solves your problem or not, is your solution in this context. It is the end of your story and the resolution for what you are setting up.

3. Find The Process

Now you have to figure out how to get from the genesis of your problem to its resolution. This is where all of your data, or historical references, or your selling points come into play. You actually have some creative liberty here with how you present the details, you can show how each of your points responds to different aspects of the problem. You could show how your solution initially responds to the problem, how the problem reacts (or present counter-arguments to your solutions), and how the solution responds to those responses, or a number of other ways of presenting the information. The most important thing is to show a progression where the problem you have pinpointed is resolved over time. This is the journey that you are taking you reader on.

If you can mold your non-creative writing project into a story narrative, you will make your writing more engaging and appealing to the reader, and they will be much more comfortable with reading what you wrote completely from beginning to end. Give it a try and see what you come up with.

Putting Your Spin on an Established Story Type

How often have you read a book, watched a movie or played a video game and thought to yourself “You know, if I had written this, I’d have the story go another way”? I go through that a lot. Most stories follow well-established sets of tropes and conventions. But what makes a story idea “new” or “fresh” is the unique twists and changes they put on a story to make it different from what has come before. There are different ways you can do this, and each way creates fertile ground for new, groundbreaking story ideas that you can tap into.

Inverting Expectations

One of my favorite movies is the Drew Barrymore film “Ever After.” it follows a popular trend in movies where they take classic story and retell it with more modern sensibilities and attitudes. In this case it was a more assertive, independent and empowered Cinderella that didn’t need a fairy godmother or a magic pumpkin to get the attention of the prince.

It has been done countless times in comic books, like in DC Comics’ “Tales from the Dark Multiverse,” where things go horribly wrong during iconic events in the DC universe’s history, and those stories play out entirely differently from their original counterparts, with much darker outcomes.

To take this approach you can simply take a well-used story trope, study how that archetype usually progresses, and then ask yourself what would happen if you changed a few key details. There are lots of variations on the classic “hero’s journey” story type because of this. Imagine taking the story archetype used in “Dances with Wolves,” “Fern Gully” and “Avatar” and changing a key plot point so that the story goes in an entirely different direction.

Adding New Elements

The popular card game Magic: the Gathering has a history of taking popular stories and putting their spin on it. Whether it be Gothic horror with their Innistrad storyline, or Arthurian legends and Grimm Fairy tales with their Eldraine Storyline, or Japanese mythology with their Kamigawa storyline, they make a habit of taking well-known story tropes in pop culture and using them as the basis for creating something both new and familiar. You can do the same thing, by taking that story archetype, keeping the framework as-is, but adding some new elements to make the story unique. What would happen if you took that Dances with Wolves story type and added a live film crew that broadcast the whole saga like a reality show, with a live audience?

Making Fundamental Changes.

Quentin Tarantino’s film “Hateful 8” is, at its core, a chamber mystery. A bunch of unique characters are locked into a room with a mystery to solve, where possibly one of them is the culprit. It is a classic type of storytelling mastered by writers like Agatha Christie. Tarantino, however, puts two unique spins on the trope by first placing the story in the Wild West, and secondly by not having anything particularly mystery-worthy happen until more than halfway through the movie. The mystery until that point is figuring out why these disparate people were brought together in the first place.

For this approach, find a classic story archetype and try altering different aspects of it. Change the locale or the time period. Change the protagonist or the villain. And then see how those changes affect the story. We’ve seen that Dances With Wolves story in the wild west, in a Brazillian rainforest, and in outer space. What if you set the story in a circus? And had a drag queen as the protagonist instead of the typical male?

You don’t have to have a total blank slate when you are trying to come up with a new story to write. It is perfectly acceptable to take well-use story types and make changes to it to make the story your own. Give it a try and see what you come up with.

The Art of The Spinoff

There will come a time when, while writing a story, you will create a supporting character that will resonate either with you the writer or with your audience, more than you expected. Or maybe you will start a subplot arc or thread in your story that has potential but you just won’t have enough space in your story to explore it fully.

So what do you do with that breakout supporting character or that unresolved subplot? Spin it off into a new story, of course! Spinoffs are a great, organic way to expand the world of your stories, and are the most convenient way to create those shared universes I wrote about in a previous post. Having a different character interact with your setting, or expanding on a story element within that setting helps a lot with world-building and can make your universe more immersive and engaging.

The most organic way to create the shared universe

If you’re looking for that holy grail of franchising – the shared universe – then spinoffs are the most organic way to it. Everything you create in your spinoff is a direct offshoot of your original story, which adds more relevance to the original. You can, at any time, have characters and other elements from the original story make an appearance in your spinoffs, which creates that inter-connectivity of the two stories. Pratchett often had Commander Vimes from his Watch series of stories make cameo appearances in his other stories, just as a reminder that the new stories do indeed tie into the older ones.

How to tell if something or someone is spinoff worthy

Unanswered questions, dangling plotlines and unexplored character beats can be a great catalyst for developing a spinoff. If your story finishes and you as a writer, or your beta readers are asking about any plot development you may have inadvertently left dangling, that can be excellent fodder for your spinoff story. Also, take a look at your secondary characters. Examine how you’ve developed them and how they performed during your main story. Did any of them stand out in any way to make readers interested in following them around? You could also go the opposite route and look at some of your more obscure, underdeveloped characters and consider giving them their own story to flesh them out more.

Backdoor pilots and how to do one

A backdoor pilot is pretty exclusive to Television. It’s where they take an episode of an established show and devote the entire episode to new or minor characters in hopes that they will spark an interest in getting their own show. You can actually do something similar in your story by taking a chapter (or a few) and devoting it to the character you think is worthy of a spinoff. Make that person or plot the focus while still tying into the overall narrative, and you can build interest in that element to warrant its own story. I did something like that in a story I am currently seeking representation for. The epilogue of my story features some of my background characters, being put into situations that can be explored in future novels.

When a spinoff is not a good idea

The key to having a successful spinoff is first having that offshoot character or idea be interesting. And the first gauge of that is you. If you don’t find that element compelling, then why waste time trying to make it compelling for your readers? The big franchise IP is the holy grail of storytelling, but you don’t want to get caught up in trying to create extra properties for the sake of creating them. If the idea isn’t interesting to you, don’t feel obligated to develop it. Find another element that does interest you and work on that.

Let the world dictate the spinoff

For added insight, I spoke to my good friend Anne Zoelle about the process she went through in creating her spinoff books to the Masquerading the Marquess book she wrote as Anne Mallory. Here is what she told me:

“When I was writing my first book, the story plot demanded a character that both of the main characters knew—someone whose presence could bind them together as well as cause tension between them. The character who fit that slot turned out to be a very fun one to write—and from his first sentence of dialogue I knew he was getting his own book. So while I wouldn’t say that I planned a book for him right from the get go, as soon as he was on the page, I knew he was going to be a future hero. 🙂

“There was also another element that pushed toward a series as the writing continued on that first book. The backstory for the hero contained a trio of men who worked together as spies for the Crown—who were allies in society and out. That backstory ultimately bloomed into three connected books—one for each of the men.

“I think when it comes down to why writing or reading a series can be so fun, it’s that it’s interesting to have characters who aren’t islands—who have lives outside the main storyline. In order to keep stories tight, though, that might mean the extended cast has a central thread or goal that defines the series. That thread can simply be a club, brothers/sisters/family, a knitting circle, soldiers/team, etc.—but finding common elements that extend your characters into other, future character’s lives is a way to extend your story world outward while still keeping the main threads focused. It can deepen the characterization elements in the characters in your current story and give them lives outside the current story threads.”

To see how she applied that, check out her first three novels here.

Making Your Story Adaptable for Stage and Screen

I had picked up a cheap DVD at the dollar store a while back. It was “Blast” starring Eddie Griffin and Vivica Fox. It was a decent flick, nothing spectacular, but it wasn’t horrible, either. What surprised me was that the movie was based on a book.

Being a book writer, it always raises an eyebrow when a novel gets optioned for a movie or TV show. And it’s not just the holy grail franchises like “Twilight”, “Girl With The Dragon Tattoo”, “Da Vinci Code”, “Bourne”, or “Harry Potter”. Even lesser-known properties like “Virgin Suicides”, and the short-lived (but AWESOME) TV show “FlashForward” are based on books. Heck, even nonfiction how-to books like “Think Like A Man” got movie treatments.

So I’m sure I’m not the only one wondering how to get a piece of that action.

There’s a lot about getting your story optioned that is out of your control. You have to find a connected literary agent that can get your story in front of movie execs or people with enough power to make stuff like that happen. You have to have a studio actually interested in your story. And then there’s negotiating a fair deal, and hoping the guys adapting your story for screen don’t butcher your creation to the point where it’s not recognizable (Think the movie version of “I Robot” vs. the book). And that’s if the story actually makes it to film – many optioned properties get lost in the development process and never actually get made into movies or TV shows.

But one thing you CAN control about the process is making your story easily translatable for television and movies. This way you story becomes more attractive to would-be producers and film execs, because they can see an easy path to getting the story in the format that will make them the most money.

Break down your book into its core elements.

Remember, movies are visual mediums, and you don’t have more than a few hours (which translate into about 150 specially formatted pages) to tell a complete story. So your story needs to get to the point and stay there. First and foremost, you need to know the core elements of your story: The central characters, the central conflict, and the setting. Most films and television episodes are plot-driven, which means you want to make sure the plot that moves your story forward is strong and engaging. With characters, you want your main characters to have strong, definable characteristics that the actors portraying the role can build around. This doesn’t mean you eschew nuance and subtlety completely, but you want to make sure that your character’s defining traits are front and center and inform most of their behavior. The setting should be well defined, enough so that your readers (and a potential producer) can visualize where everything is happening.

Your book synopsis as a movie outline

After you find these core elements, then you want to build the skeleton of you story, or find the skeleton in your existing story. Most publishers and agents require a chapter-by-chapter synopsis of your story for submission anyway, so now is a good time to put one together. Write a chapter-by-chapter breakdown of your story, and then go back and filter out the details that are least vital to the plot. Look your outline over and then determine if the plot is strong enough to carry onscreen (or stage, if you want your story to be adapted into a play). These scenes are the ones that need the most of your attention when you write your final story. They need to stand out, engage and keep the narrative moving forward.

The plot points also need to drive home the central conflict of your story. Who is you protagonist, what are they up against, and what is at stake. These elements need to be front and center throughout your story. Ultimately, you want to be able to explain the biggest elements of your story in one sentence.

With those elements established, then you can go back in and build everything else on top of that, while still keeping everything pointing towards your core elements. Just about every story I write is intended to be adaptable. Godmode was built as a sci-fi horror story, but there is heavy action and character development moments to establish Elijah and his supporting characters, along with ever-raising stakes that escalate from simple survival, to protecting people near him, to rescuing his wife and child from a nemesis that was a former friend.

Action and Dialogue matters

Since movies are a visual medium that moves in realtime, you do not really have the luxury of delving deep into aspects that cannot be visually represented on the screen/stage. So inner thoughts, explanations of how stuff works, lengthy descriptions of history and settings, while still useful and essential to your story, all take a backseat to strong dialogue and action (and by action I don’t just mean shooting, fighting and blowing stuff up. By action I mean stuff happening and moving the plot forward). So you want to make sure your characters are talking or communicating to each other in some way, shape or form, and that they are interacting with their environment.

As long as you have a strong core to your story, and your story is moving and engaging, then moviemakers should be able to see how they can bring your story to the screen. Now it’s just a matter of finding a moviemaker willing to give your story a chance. Go for it.

Setting Up the Big Reveal

The Big Plot Twist is a staple of storytelling. Everyone uses it in any form of storytelling medium. It is a great way of progressing a story forward, and it keeps readers guessing as to what will happen next. Oftentimes, a major plot twist could make a reader totally rethink everything that has come before it and put the entire story into a new perspective. The most famous example I can think of is M. Knight Shaymalan and the twist endings that he is notorious for in movies such as The Sixth Sense, Unbreakable and Signs. In those movies, he saves the major plot twist for the end of the film, but in reality you can place these big reveals anywhere in the story and get a similar impact.

Setting up the twist: unexpected reveals are rarely that

When plotting a big plot twist or reveal, you want to make sure it is not something sprung on the reader for nothing more than shock value. You want it to occur organically within the progression of the story, and it has to make sense within the context of the narrative. And there are ways to do that. The trick is to have plot twists the reader won’t see coming, but at the same time they could have seen coming if they had been paying better attention leading up to the plot twist.

Leaving clues vs. direct foreshadowing

This issue is a matter of how subtle you want to be in letting your reader know a change to the plot is coming. With more subtle hints, you can still have that moment of surprise for casual readers, but you also will have a reward for more astute readers or those who are reading your book for a second time.

Try not to be cheesy or hamfisted…or obvious!

Part of the fun in partaking in a story for the first time is trying to outguess the author, and trying to figure out where the story is going or what is going to happen next before it actually happens. Making the clues, omens and foreshadowing too obvious ruins all of that. So try to avoid instances that scream “BIG PLOT TWIST COMING” like characters directly referencing stuff that will come into play later on, or blatantly display character traits that will affect the story late on. You want to be careful not to spoonfeed your reader or insult their intelligence.

How subtle is subtle?

At the same time, you don’t want to try to be too clever and go over the heads of your readers. Obscure references that don’t really fit the context of your setting or characters can make your story come off as pretentious. And that’s providing that the reader understands your clues to begin with. Make sure your setup actually makes sense.

Leaving Clues

There are ways you can foreshadow your big plot reveal to avoid making the reader feel bamboozled.

Your clues can be behavioral (In The Hand You’re Dealt, Tika’s explosive temper is established early, and it greatly affects events that happen later on), environmental (in Leopard Man, Ashlynn and Barter visit a landmark early in the story that plays a crucial role in the story’s climax), vocal (in Godmode, bible-thumping Ithaca warns Elijah about the consequences of his behavior with a bible verse early that plays out later in the story), and/or antecdotal. You can even hint at upcoming events in the names of characters and landmarks (Elijah and the company he works for – B.A.A.L. – are in reference to an epic Bible showdown between the prophet Elijah and the worshipers of the pagan god Baal). The key is planting small details that subtly point towards events that will happen later.

Now, you also don’t want to get so into adding clues that you detract from the other, more important elements of the story. It’s a lot like setting up a mystery. Knowing the truth before hand, you need to leave some breadcrumbs so readers can have an idea of what you have in store for them.

Planting red herrings: Effective ways to honestly mislead

If you are familiar with storytelling cliches and tropes, you can use those to your advantage, and swerve the reader with misleading clues and false foreshadowing. You can use accepted norms in your chosen story genre to lead your readers into thinking the story will follow the usual formula for that type of story. Then your big reveal turns everything on its head, and catches the reader totally offguard.

Even with this, though, you need to be fair. While you’re planting the obvious clues to lead the reader down the wrong way of thinking about your story, you still need to plant some more subtle hints at the way your plot is really going. Or better yet, you could craft your clues and foreshadowing in a way that they can be interpreted either way.

Use your Beta Readers

This is an element where your beta readers and content editor can really be a big help. Be sure to specifically ask them if there were any plot twists or big reveals that caught them off guard or that they didn’t see coming. And also ask them if there were plot twists they saw coming a mile away. And ask them to explain how those revelations made them feel about the story as a whole. You can use their reactions to gauge how effective your big plot twist is, as well as how effectively you set it up.

If done effectively, your big plot reveal can be a great hook to keep your readers guessing, and more importantly, to keep your readers reading. Setting it up properly can encourage multiple readings of your story, which in turn can further endear your readers to you and your writing. So be sure to make the time to set everything up effectively.

Creating Alternate Realities

Alternate realities and parallel earths has been a staple of storytelling since HG Wells’ The Time Machine. There is something intriguing about asking “What if” and exploring possibilities of what would the possibilities be if something that happened, instead happened differently. Exploring these possibilities can make for some very compelling stories if handled correctly.

One Event That Changes Everything

One of the fantasy stories I am seeking publication for deals with an “alternate present” which is a normal, modern world that had a singular event in the past change the course of history. Perhaps you can introduce a new circumstance into the world you’ve created, which alters the world and creates a new set of circumstances.

Start At the Ending.

Another approach is creating your alternate reality and highlighting the current differences from your original world, then going back and explaining how those changes came about. This is a good option when you already have ideas for how your alternate reality will be portrayed. Just go ahead and preset the ideas you have, then go back and explain how everything came to be later.

The Butterfly Effect

Sometimes creating an alternate reality is as simple as taking a decision one of your characters made and asking yourself what would ave happened had they made a different choice. This has been the basis for many alternate timeline stories from Marvel and DC.

An easy way to do this is to take a decision or action that was taken in the story and have your character do something else, maybe even the exact opposite of the action. That will create the catalyst for your world to change.

Ripple Effects

However you choose to approach your new alternate world, it would behoove you to do a deep dive into your new status quo and truly flesh o the details o how that world operates an how people operate within it. I advise creating a bible or appendix explaining as many details about your world as you can muster up. This will serve as the reference point for your world and establish the new rules and parameters of that reality that you will abide by as you craft your story. How is the flora and fauna changed in your new reality? How are economics and politics affected? How do people live and coexist?

Whether it be the goatee-clad evil alternate Star Trek characters, or the many alternate Earths in the Marvel and DC universes, exploring alternate realities is a great way to come up with and develop new story ideas.