More on Writing The Final Battle

If you read my previous post about writing final battles, here are a few more thoughts about the process.

First things first. You’ve gotta give your final bad guys a weakness. There has to be a way to beat them, otherwise it defeats the purpose of your hero’s quest. I believe this is the whole reason for the whole silver/garlic shtick with our fanged and furry friends (if I ever decide to write my shelved Werewolf story idea “Hunter’s Moon”, I’m doing away with that weakness to silver. In my world, werewolves can be killed like any other living creature. but the catch is they are more cunning than average werewolves. these guys are still half human, after all. They can plan, set traps and use guns as well as hunt you down and rip your head off. I think that would be an interesting enemy to have to fight against). Otherwise these things are unstoppable monsters and there’s no point in fighting them. Your audience needs to see your heroine find a way, so you need to build one in. You can give some crazy backstory behind the weakness, but it has to be there.

Don’t think too big, even if your current story is one part of a larger narrative or storyarc. yes, this is part of a larger narrative, but this also has to work as a self-contained story. I’m going to again tell you what my publisher at Necro told me: there has to be a payoff. for Godmode, the problem was Elijah going through all this crap only to fail at saving anybody (Snitsky, Ith, his wife or his child). you have to reward the readers in some way for following your character through all of that hell. For a large story arc…Everything your protag has done so far culminates into this one moment, which is part of preparing her for the next moment in the next story, which is an even bigger moment. It’s part of the progression of the hero. And this isn’t literal. This is a matter of how you craft the story. By the time your heroine meets her last foe, you, the writer, will need to have given her the tools to give herself a fighting chance to win. If she doesn’t, then you failed her, and that part of the story’s not over until she at least has a chance to win.

Here’s an allegory: everything I have done in my career has prepared me for the job I have right now. Learning web design, Learning specific graphics programs like InDesign and Photoshop, Working in the publishing industry designing at newspapers, running my own magazine in college, writing for my college newspaper, including writing reviews and conducting interviews, learning to efficiently research stuff online, learning to get along with coworkers, understanding the editing process, even the clipart sites i used as a freelancer: all of that stuff has played a part in my success (so far) at my current dayjob. I once interviewed my now ex-brother in law for a featured article in the magazine, which draws upon another set of life experiences because him trusting me enough to ask him about his time in the Marines and his time as a police officer was not something that was built overnight. I’ve been preparing for that job my entire life.

That’s what I mean. everything your heroine has been through, the skills she picked up, the weapons she collected, the lessons she learned about handling certain situations and people, all of that was training and preparation for this. one. battle. I know there will be other final battles in the future, but if she can’t figure out how to win this one, there WON’T be any others. and that’s kinda the point.

If you haven’t watched the film Donnie Darko, I recommend you at least read some of the analyses of the movie. There are a bunch on Youtube. it’s a fascinating look at how this kid was led to be the savior of his world. long story short: he came across an unexplained artifact that created a tangent universe that was going to collapse on itself and destroy the real universe if he didn’t find out where that artifact came from and put it back. The people in this tangent universe are called “the manipulated dead” and they are all giving him clues and tools to save the world – even the ones antagonizing him, but he – and the audience – doesn’t know it. And since he was chosen, he also has some supernatural powers to help him complete the task. Nothing major, but just enough to get what needs to be done, done. and everything he does in the movie sets off sequences of events like dominoes falling, which leads right up to him doing what needs to be done, at the cost of his own life. Come to think of it, this is a similar phenomenon to how the video game Link’s Awakening progresses. Those are extreme examples, but that’s pretty much what every writer does with their protagonists, and what you’re doing with your heroine.

That’s why I asked what your protag has learned. There has to be some nuggets of knowledge she picked up in her story that will come in handy during this battle. same thing with her special abilities. She was granted those powers for a reason. This is the reason. Perhaps at some point of time, she learned of her enemies’ weakness, but it was unimportant factoid at the time. and of her blade fighting training, one of the techniques she learned is VERY effective on that particular weakspot. She learns from a previous battle to not to hold back, or to never turn her back on a defeated foe, or maybe she learns the secret to fighting off multiple foes by herself. I’m talking about very practical lessons she learned that she can use to win.

And if at all possible, avoid information dumps. they read too much like exposition. the intel she needs to win this battle should be learned throughout the story , not on the day before the final battle.

Hubris is a good weakness for your final boss to have. Some of Comicdom’s most powerful villains are usually stopped because they are too arrogant to think there are any flaws in their plans. For guys like Lex Luthor and Dr. Doom, their arrogance is literally their only real weakness. They often underestimate their foes, or do not thoroughly reinforce their plans, and end up leaving a loose thread, which, when pulled by the hero, makes the whole plan unravel.

Even if you’re writing a series of novels/movies and this will be one of many final battles, don’t fall into the trap of thinking too meta. you need to go micro with this moment. If your heroine doesn’t shine in this battle, there may not be any more final battles for her to engage in (story-wise or publication-wise). THIS battle – whichever one your heroine is in at the moment – is literally your heroine’s finest hour. Which means this foe needs to bring out the best of her. You have to make the opposition’s weapons formidable, but there has to be a way to overcome them built in that your heroine can exploit. The mithril armor and Sting don’t seem like much for Bilbo and Frodo, until they are in battle and that little glowing sword saves everyone’s lives. Think of your foe’s weapons and powers as opportunities for your heroine to show off HER abilities. it’s kind of like a dance, and you need to choreograph it.

Now look at the environment the battle is happening in. Your characters are not going to be fighting in an empty room, or even in a ring. There will be natural obstacles and weapons lying around which can help raise the stakes and the level of danger in the fight. A crumbling stronghold holds different obstacles than a sinking ship, which is different from a desolate battlefield or a dense jungle. The final battle in Kill Bill happened at a picnic table in a couple of lawn chairs in a suburban backyard. When you’re in a fight for your life, and you’re fighting for everything you hold dear, you’re going to utilize every advantage at your disposal. That’s why you need to give your final foe a built in weakness. And Your heroine needs to be the one to recognize it and be the first to exploit it.

Terry Pratchett example of this: Cohen the Barbarian is the world’s oldest Barbarian. before you laugh, remember that he has worked in a very deadly profession and lived to be a very old age. think about that, and THEN you can laugh. in any case, he’s in a Japanese-like world facing off against some samurai. The samurai want to show how skilled they are, so one pulls out a hankerchief, throws it in the air, and slices it into thirds while it is still in the air. Cohen is impressed, and now he wants to try it, so he pulls out a handkerchief and throws it in the air. while the samurai are all looking up at the handkerchief, he cuts all of their heads off. his quote? “You can show off, or you can fight. you can’t do both.”

Another way to enhance your final battle is with in-battle dialogue. this is the final battle. this is personal. there will be trash talked, and plenty of it. what are these guys saying to and about each other before the fight? during it? after it?

By the time you get to the final battle, there has to be more at stake than your protag’s survival. What exactly is she trying to do when all Hell breaks loose? what is she trying to do right at that moment within the framework of her overall quest in story. every good hero’s journey involves the quest. what is her quest for this leg of her journey? what is she trying to obtain or accomplish? And why is it so important for your final foe to stop her?

Regardless of what genre your story is in, a final battle is and should be heavy on the action. Doesn’t matter if it’s physical, verbal, or psychological: the pace of this confrontation has to be brisk and full of tension. There has to back a back and forth and ebb & flow to the momentum of the battle. it really is like a dance. or better yet, like a well choreographed pro wrestling match (I loves me some rasslin’). the best matches tell a story within themselves, have good, solid action of a hard fought battle, engage the crowd and get them cheering or booing and genuinely caring about the outcome, and make it hard to predict who is going to win or lose. Dances With Smurfs –er– Avatar actually nailed those aspects of the final battle.

Speaking of Avatar, why dontcha check that movie out again to see what I’m talking about?

I Wrote an Unprintable Novel! Now What?

Every now and then I go through my old archives to see if there are any unfinished ideas that I could mine for inspiration and/or new material. This process was how I got around to doing new material for THE SEIZURE webcomic and for its spinoff webcomic, WEEKEND HEROES. Recently I dug up an old novel manuscript I had written way back in 2002 which never saw print…and probably never will.

Why will it never see print, you may ask? Well, for one, the writing is EXTREMELY raw, and I have no motivation to polish it up. Also, I’m entrenched in my current projects like trying to find representation for these two manuscripts I just finished and writing their follow-ups.

But the main reason why I won’t pursue finding an agent or publisher for the novel is that I’m not too sure I want this book to represent me as a writer. You see, I was in a very dark place in my life when I wrote the story. I had just lost my job to corporate outsourcing, I nearly lost two relatives and a close friend to the attacks on 9/11, the music group and entertainment corporation I had been a part of for the past 2 years was on the verge of dissolving, and I had just been screwed over by an auto mechanic on car repairs. I was NOT a happy guy. At that time I had an idea for a story bouncing around my head because I saw Christopher Walken’s character portrayal in “Last Man Standing” and loved how he portrayed a remorseless thug. I wanted to write a story about that. I had visions of this badass old thug walking down the street with some Deliberately-paced death metal playing behind him. He’d swoop into a city, do some dirt and leave. Kind of like Jack Reacher, except this dude has no morals whatsoever (but he does like dogs). I was also into John Malkovich’s criminal mastermind characters, and I came up with the idea of what if these two guys were pitted against each other? And that was the genesis of my unpublished crime novel BAD MEETS EVIL. While prewriting I heard of some writers debating on whether you could write an engaging story which was devoid of sympathetic characters, and I took that as a challenge. So this story evolved into a full-on evil-fest, starring seven dastardly people (each loosely representing one of the seven deadly sins) locked in a competition none of them could win. There’s a big illegal money deal going down, and everybody wants in on it: from The lazy CEO Vick and his Lustful, philandering wife Barb, to The arrogant Human trafficker Ken and his Wrathful crooked cop brother Abe, to the Greedy Private Investigator Kwame and his Envious girlfriend Terri, and of course The gluttonous superhoodlum John who is at the center of it all.

While writing this story, I ended up pouring all of my anger and frustration at my situation into the book. The result is a story that I wrote to intentionally offend and disgust as many of its readers as possible, regardless of race, religion, gender, social status, or sexual preference. I wanted to piss EVERYBODY off. The story was basically my middle finger to the whole world. Once done, there were actually some people brave enough to want to proofread it (I warned them about it, though. I told them that after reading it, they might want to take a bath). None of them could get past the first chapter. But it was for a reason other than the story being offensive. They simply couldn’t find my central protagonist interesting enough to want to read any more about him. That’s the cardinal rule of storytelling, it doesn’t matter how virtuous or evil your hero is, he has to first and foremost be interesting. And in that regard I failed. And that was the end of that, so I moved on to another story.

I think some people would think creating unpublishable works to be a waste of time, but I beg to differ. First of all, it’s good exercise, and helps a lot towards developing your voice and writing style. Secondly, it can be very therapeutic to just cut loose and not worry about grammar and character development and all that other stuff that content editors harp on. Just let the imagination run and see where it takes you. Thirdly, your unprintable story might have some ideas in it you can come back and mine later on for other more salable projects. Who knows? Maybe someday you’ll see some elements from this story in something else I publish. Stranger things have happened.

Avoiding Information Dumps

While critiquing a fantasy novel written by a colleague of mine, I made the observation that the vast majority of her first chapter was exposition explaining the world and its backstory. Nothing actually happened until Chapter 2 when the story REALLY began. In my book, that’s a no-no. I’ve explained in a previous post that using chapter one to focus on worldbuilding was a possible way to start off a novel, but it must be done with great care and precision to be able to get pulled off successfully, and I don’t think just any writer can do it. But this also speaks to a larger point, which is having large chunks of exposition and what I call “Information dumps” in a story. The problem with an information dump is that is grinds the flow of the story to a halt (or in my colleague’s case, prevents the story from even starting) so that you can explain whatever necessary tidbit of information you think is essential for the story.

Granted, When writing Sci-fi or fantasy, or any story where there is technical information that must be explained, certain exposition scenarios are unavoidable. If you have a piece of futuretech to be used in story, you HAVE to explain how it works. But even in those instances, there are ways to make that work that will not slow down or stop the flow of your story. Here are a few options to consider:

1. Sprinkle details of your exposition throughout your story.
I think this is effective because it adds extra depth to your story and doesn’t reveal everything at once. I used this method when Setting up the world and science of Godmode. As Elijah explores his environment, the reader learns and experiences things as he does. The key is to have the information you want to deliver be relevant to whatever situation your protagonist is in at the time.

2. Break your info dump up with actions and dialogue.
This is an option when you have an active narrator, like in a first-person perspective story. While your perspective character is explaining your world’s history, or that complex technical detail that is vital to the story, also show your character actually doing something and interacting with his or her environment at the time. This serves the purpose of moving the story forward while also explaining that vital information tht the reader needs to know.

3. Make an appendix.
You also have the option of taking that technical information and backstory and placing it in the back of your book as an extra bonus. This also adds a layer of depth to your story. A story with an appendix has a different feel than a story that doesn’t. It adds an extra gravitas to the story, because if it was major enough to need its own appendix, then it must be VERY major, right? Footnotes and annotations also count. Terry Pratchett used footnotes masterfully in his Discworld series.

These are just a few options you can utilize to get all of that pertinent information into your story smoothly. Give them a try and see what works for you.

As mentioned, Pratchett was an absolute master of adding to his world via footnotes and annotations. And they were also hilarious. Here is one of my favorites from his Discworld series of books.

Writing The Final Battle

Probably one of the most fun and challenging parts of writing Godmode was coming up with the final battle. My Content Editor is working on her latest novel, and came to me for some advice about the process of it. This is what I told her:

The final battle is the culmination of everything your story has been building up to. Basically, everything your protagonist has done, experienced and learned was in preparation for that one moment. and with it being a battle, it will be against a foe that will require everything that protagonist has learned to defeat.

Take an inventory of your heroine. What are her special abilities? What has she learned throughout the course of the story? What are the weapons at her disposal? What life lessons has she learned that will be of use during this conflict? What weaknesses can the foe still exploit? Why is it more important to your heroine personally to beat this foe than any previous one?

Now look at your villain, or whatever your final foe is. What are his special abilities and skills? What are his weapons and tools? What are his weaknesses? How far in advance would he have planned for this battle, or was he caught by surprise? Most mastermind-type villains are very hard to beat when they’ve had time to prepare – that can also apply to heroes, by the way. Heroes like Black Panther and Batman are dangerous despite their lack of superpowers because they are meticulous in scouting their opponents and preparing for them accordingly. Being mere mortals, they would get creamed in a fair fight against these demigods…so they make sure the fight is never fair. Or you can go the opposite route, with a foe that can adapt to any situation and turn it to his advantage (re: Captain America and James Bond. a villainous version would be Deathstroke the Terminator). Both types of foe present their own sets of challenges for the heroine. And finally, what are the stakes for the villain? Why is this a fight that he can’t just walk away from?

Your final foe has to be able to push your heroine to the absolute limit of her abilities and endurance. This has to be her most dangerous battle, the one she is in the greatest danger of not making it out alive from. So think about your villain’s abilities and weapons in this way: how will this ability or weapon test my heroine? What skills and knowledge will it force her to utilize? What happens to her-specifically- if she can’t overcome that particular ability or weapon? Godmode’s final monster battle was the amalgamation, a mishmash of a bunch of deadly animals, that had an answer for everything Elijah tried to do against it. To win, Elijah had to utilize the tools of his environment, tap into skills he had forgotten he had, and …most importantly…not lose control, because his rage mode would have surely gotten him killed.

Now look at the environment the battle is happening in. your characters are not going to be fighting in an empty room, or even in a ring. There will be natural obstacles and weapons lying around which can help raise the stakes and the level of danger in the fight.a crumbling stronghold holds different obstacles than a sinking ship, which is different from a desolate battlefield or a dense jungle. The final battle in Kill Bill happened at a picnic table in a couple of lawn chairs in a suburban backyard. When you’re in a fight for your life, and you’re fighting for everything you hold dear, you’re going to utilize every advantage at your disposal.

This is a formula similar to that in many video games. in most action and adventure-based games, you’ll have accumulated a lot of new weapons, techniques and abilities to get through the game, but to defeat the last boss, you’re going to need all of those skills and then some to find a way to win. Especially in JRPGs like the old Final Fantasy games. your characters could be leveled up to the max with the best weapons, but if you don’t wisely utilize your attacks, spells and items, you will still get your rear end handed to you.

This is the fight where your heroine reaches her full potential, so don’t be afraid to cut loose and go all out with the special effects and collateral damage. If you get stuck, blow something up. it worked for X1999 and Akira. Dragonball Z and The Matrix, too, for that matter. and Man of Steel. and Pacific Rim.

Another thing to consider is the personal element of this confrontation. How are the people involved connected? What kind of dialogue would they be having in the middle of this fight? What personal history or surprise revelations are going to be brought up? Remember that moment when Vader told Luke he was his father. That revelation was made even more powerful because Luke had already lost the battle, as well as his hand. It was demoralizing for him as a character, but planted seeds for the next phase of the story: how is Luke going to redeem his father? Inception’s final confrontation didn’t have a big fight, but it did have Cobb finally owning up to the truth about why his wife killed herself, and confronting that aspect of his psyche that had been sabotaging his efforts from day one.

As for the fallout…what is the purpose for your final battle anyway? What is your heroine trying to accomplish and why is the foe trying to stop it? And not in the meta “Save the world” sense, but very specifically: what exactly is your heroine trying to do, (press a button, deliver a message, drink a soda) and why exactly is this person or thing trying to stop her? Answer that question and you’ll answer what to write about. In the end, your heroine will either be able to do what she set out to do, or she won’t. It’s as simple as that. Start by writing that exact moment, and build off of that. I’ll even say that writing the aftermath might give you some clues as to what happens during the battle.

My example this time is a Final Battle that Wizards of the Coast had been building up to in 3 years’ worth of stories. In this novel all of their discordant threads come together and the heroes are put to the ultimate test.